Polcisek

Czech Republic
95 matches tracked 52 matches in 30 days
Last updated:

How does Polcisek play?

Rating 1.17 K/R 0.83 ADR 85.5 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 95 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 6%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
AWPerMulti-killsClutcher
better than most on level 8 about average weaker than most
Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 57%+6 pp · Ø 51% better than 93%

Clutch

Strength
Last one alive

58% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 58%+19 pp · Ø 39% better than 99%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.02).

Headshot rate 45%−3 pp · Ø 48% better than 38%
AWP share of kills 30%+20 pp · Ø 10% better than 97%
K/D 1.19+0.17 · Ø 1.02 better than 94%
Pistol kills per match 2.7
Knife kills 1 in 95 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.0%+1.8 pp · Ø 13.2% better than 89%
3K rounds 5.1%+1.1 pp · Ø 4.0% better than 90%
MVPs per match 2.9+0.6 · Ø 2.3 better than 97%
4Ks and aces 29x 4K, 2 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

0.03 enemies flashed per round and so well below the average (0.27).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 1.4−2.8 · Ø 4.2 better than 2%
Enemies flashed per round 0.03−0.24 · Ø 0.27 better than 1%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 8 average
Whether Polcisek is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 95 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Best month: August 2026 with 0.91.

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Highest rating in a match: 2.46 · Anubis
  3. Most kills in a match: 39 · Cache

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
57% better than 74%
0.78 better than 75%
83.5 better than 68%
1.11 better than 82%
45% of 88 duels better than 20%
50% of 20 situations better than 80%
Mirage17
65% better than 92%
0.80 better than 84%
84.0 better than 74%
1.13 better than 86%
50% of 88 duels right on the average
71% of 7 situations better than 99%
Anubis14
57% -
0.89 -
90.1 -
1.27-
63% of 82 duels -
57% of 14 situations -
Ancient11
55% -
0.78 -
81.4 -
1.07-
59% of 61 duels -
67% of 3 situations -
Cache11
45% -
0.80 -
82.3 -
1.13-
63% of 60 duels -
60% of 5 situations -
Inferno11
55% -
0.93 -
89.7 -
1.34-
71% of 65 duels -
60% of 5 situations -
Nuke10
50% -
0.86 -
89.4 -
1.19-
51% of 57 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Polcisek plays

Across 95 matches Polcisek averages K/R 0.83, ADR 85.5 and a rating of 1.17. Biggest strength: Clutch 1v1 won at 58%, better than 99% of level 8 players. Most room to improve: Utility damage per round at 1.4, better than only 2% of level 8 players. Averages 18.3 kills per match with 45% headshots. The strongest map is Mirage with a 65% win rate in 17 matches. In 51 of 95 matches the rating was 1.10 or higher (54%), in 19 it was below 0.90. In 95 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: August 2026 at 1.31. Things go best in match 2 of the day (−26 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, −26 ELO. Last 30 days: 52 matches, win rate 60%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.