Poksa

Poland
On FACEIT since 2015 210 matches tracked 58 matches in 30 days
Last updated:

How does Poksa play?

Rating 1.07 (from 151 matches) K/R 0.77 ADR 82.5 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 10
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 151 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 15%+4 pp better than 95%
Opening duels won 57%+6 pp better than 88%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 18%−3 pp better than 27%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 37%−14 pp better than 2%
AWP share of kills 42%+31 pp better than 99%
K/D 1.030.00 level
Pistol kills per match 2.9
Knife kills 1 in 210 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.5 pp better than 58%
Rounds with 3K 5.1%+1.0 pp better than 84%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 28x 4K, 3 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 3.9−0.2 better than 46%
Enemies flashed per round 0.24−0.06 better than 35%
Rounds with a death 75%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04, ADR +4.0, Win rate +7 pp, ELO +110
= Stayed the same
Headshots at 36%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.78 (at the start 0.74).

Patterns

From the last 210 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −69 ELO
47 matches · 40% wins
On Nuke −66 ELO
21 matches · 62% wins
Between 12:00 and 18:00 −55 ELO, win rate 43%
On Saturdays −58 ELO, win rate 40%

Poksa loses the most ELO on Anubis: −69 ELO, 40% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.05 · Dust 2

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 292
63% better than 84%
0.80 better than 77%
85.3 better than 73%
1.15 better than 80%
59% of 597 duels better than 85%
42% of 43 situations better than 61%
Anubis47
40% better than 12%
0.78 better than 69%
85.2 better than 71%
1.01 better than 36%
56% of 253 duels better than 75%
33% of 21 situations better than 40%
Cache24
33% -
0.75 -
81.3 -
0.98-
53% of 165 duels -
11% of 9 situations -
Nuke21
62% better than 71%
0.79 better than 62%
79.6 better than 35%
1.09-
47% of 95 duels better than 21%
31% of 13 situations better than 32%
Inferno15
40% better than 12%
0.65 better than 12%
70.6 better than 9%
0.94-
48% of 65 duels better than 27%
40% of 5 situations level
Mirage9
33% -
0.69 -
72.8 -
1.00-
55% of 56 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Poksa plays

Across 210 matches Poksa averages K/R 0.77 and ADR 82.5; the rating across the 151 rated matches is 1.07. Biggest strength: Rounds with first kill at 15%. That is better than 95% of players on level 10. Most room to improve: Headshot rate at 37%. That is better than only 2% of players on level 10. On average 17.2 kills per match, 37% of them headshots. The strongest map is Dust 2 with a 63% win rate in 92 matches. In 66 of 151 matches the rating was 1.10 or higher (44%), in 53 it was below 0.90. In 136 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: August 2026 at 1.07. Poksa loses the most ELO on Anubis (−69 ELO, win rate 40%). Things go best on Dust 2 (+108 ELO, win rate 63%). Improved over the last three months: K/R +0.04, ADR +4.0, Win rate +7 pp, ELO +110. Unchanged in recent months: Headshots at 36%. Last 30 days: 58 matches, win rate 52%, ELO balance −13.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.