Playa_666

NP
On FACEIT since 2019 202 matches tracked 57 matches in 30 days
Last updated:

How does Playa_666 play?

Rating 1.00 (from 153 matches) K/R 0.68 ADR 74.5 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 153 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 25% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 20%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

Opening

Average
The first duels of the round
Rounds with first kill 5%−6 pp better than 1%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+3 pp better than 74%
Clutch 1v2 won 15%−6 pp better than 13%
Clutch kills per match 2.1+0.5 better than 87%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 47%
AWP share of kills 13%+2 pp better than 65%
K/D 1.02−0.02 better than 42%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.6%−0.8 pp better than 26%
Rounds with 3K 3.2%−0.9 pp better than 14%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 17x 4K, 1 ace in 139 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 7%
Utility damage per round 2.7−1.4 better than 12%
Enemies flashed per round 0.14−0.16 better than 9%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +132
= Stayed the same
K/R at 0.69, ADR at 74.6, Headshots at 50%
▼ Got worse
Rating −0.34, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: October 2026 with 0.72. Last 3 months: 0.69 (at the start 0.67).

Patterns

From the last 202 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −25 ELO
27 matches · 48% wins
In match 1 of the day +26 ELO
49 matches · 45% wins
Between 6:00 and 12:00 +1 ELO, win rate 45%
On Fridays +25 ELO, win rate 48%

Playa_666 loses the most ELO on Ancient: −25 ELO, 48% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Highest rating in a match: 2.31 · Mirage
  3. Longest win streak: 10 wins in a row · Anubis

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
53% better than 54%
0.67 better than 16%
73.5 better than 15%
0.97 better than 27%
51% of 195 duels better than 46%
43% of 58 situations better than 64%
Dust 252
67% better than 91%
0.71 better than 34%
76.9 better than 27%
1.05 better than 52%
52% of 132 duels level
49% of 37 situations better than 79%
Ancient27
48% better than 33%
0.71 better than 30%
74.9 better than 16%
0.97 better than 25%
53% of 59 duels better than 57%
37% of 19 situations better than 46%
Anubis23
57% better than 65%
0.70 better than 27%
75.0 better than 18%
1.09 better than 67%
51% of 61 duels better than 44%
35% of 23 situations better than 42%
Nuke12
33% -
0.60 -
69.2 -
0.83-
65% of 31 duels -
57% of 7 situations -
Cache4
25% -
0.66 -
75.3 -
0.87-
44% of 9 duels -
33% of 3 situations -
Inferno4
50% -
0.69 -
71.5 -
0.98-
40% of 10 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Playa_666 plays

Across 202 matches Playa_666 averages K/R 0.68 and ADR 74.5; the rating across the 153 rated matches is 1.00. Biggest strength: Rounds with a death at only 67%, where lower is better. That is better than 91% of players on level 10. Most room to improve: Rounds with first kill at 5%. That is better than only 1% of players on level 10. On average 15.1 kills per match, 50% of them headshots. The strongest map is Dust 2 with a 67% win rate in 52 matches. In 56 of 153 matches the rating was 1.10 or higher (37%), in 52 it was below 0.90. In 139 matches with detailed stats: 17 4Ks and 1 aces. Best month by rating: July 2026 at 1.33. Playa_666 loses the most ELO on Ancient (−25 ELO, win rate 48%). Things go best on Dust 2 (+53 ELO, win rate 67%). Improved over the last three months: ELO +132. Got weaker: Rating −0.34, Win rate −5 pp. Unchanged in recent months: K/R at 0.69, ADR at 74.6, Headshots at 50%. Last 30 days: 57 matches, win rate 54%, ELO balance +1.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.