Picass000

Italy
139 matches tracked 51 matches in 30 days
Last updated:

How does Picass000 play?

Rating 1.01 (from 118 matches) K/R 0.69 ADR 77.9 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53% on level 8
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 118 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

Opening

Average
The first duels of the round
Rounds with first kill 6%−4 pp better than 3%
Opening duels won 48%−2 pp better than 28%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−4 pp better than 28%
Clutch 1v2 won 19%−3 pp better than 33%
Clutch kills per match 2.5+0.8 better than 96%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+5 pp better than 76%
AWP share of kills 2%−8 pp better than 14%
K/D 1.02+0.02 better than 57%
Pistol kills per match 2.7
Knife kills 3 in 139 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.4%−1.7 pp better than 9%
Rounds with 3K 3.7%−0.2 pp better than 38%
MVPs per match 1.9−0.3 better than 13%
4Ks and aces 17x 4K, 0 aces in 118 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 64%
Utility damage per round 7.9+3.7 better than 97%
Enemies flashed per round 0.44+0.16 better than 86%
Rounds with a death 68%−4 pp better than 92%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.71.

Patterns

From the last 139 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −53 ELO
21 matches · 43% wins
In match 2 of the day +5 ELO
26 matches · 42% wins

Picass000 loses the most ELO on Ancient: −53 ELO, 43% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Highest rating in a match: 1.90 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
54% better than 65%
0.74 better than 59%
81.8 better than 61%
1.07 better than 72%
52% of 127 duels better than 58%
39% of 46 situations better than 53%
Ancient21
43% better than 21%
0.63 better than 10%
75.5 better than 24%
0.92 better than 18%
40% of 50 duels better than 6%
27% of 15 situations better than 23%
Anubis20
50% level
0.71 better than 37%
77.3 better than 33%
1.10 better than 79%
55% of 58 duels better than 75%
35% of 26 situations better than 43%
Mirage20
50% better than 46%
0.65 better than 13%
74.3 better than 20%
0.93 better than 21%
45% of 55 duels better than 19%
54% of 13 situations better than 87%
Inferno12
33% -
0.68 -
74.7 -
0.98-
56% of 32 duels -
29% of 7 situations -
Cache11
27% -
0.68 -
77.7 -
0.96-
27% of 26 duels -
40% of 10 situations -
Nuke5
60% -
0.69 -
78.8 -
0.92-
56% of 16 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Picass000 plays

Across 139 matches Picass000 averages K/R 0.69 and ADR 77.9; the rating across the 118 rated matches is 1.01. Biggest strength: Utility damage per round at 7.9. That is better than 97% of players on level 8. Most room to improve: Rounds with first kill at 6%. That is better than only 3% of players on level 8. On average 15.1 kills per match, 52% of them headshots. The strongest map is Dust 2 with a 54% win rate in 48 matches. In 43 of 118 matches the rating was 1.10 or higher (36%), in 49 it was below 0.90. In 118 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: October 2026 at 1.03. Picass000 loses the most ELO on Ancient (−53 ELO, win rate 43%). Things go best on Dust 2 (+63 ELO, win rate 54%). Last 30 days: 51 matches, win rate 47%, ELO balance −36.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.