Phelops

France
171 matches tracked 24 matches in 30 days
Last updated:

How does Phelops play?

Rating 0.93 (from 121 matches) K/R 0.70 ADR 79.0 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 121 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 11% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 28%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Level 7

Compared with 1,182 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−3 pp · Ø 50% better than 27%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%+1 pp · Ø 37% better than 53%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 12%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 8%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (46%).

Headshot rate 40%−6 pp · Ø 46% better than 19%
AWP share of kills 7%−3 pp · Ø 10% better than 42%
K/D 0.93−0.07 · Ø 1.00 better than 26%
Pistol kills per match 2.7
Knife kills 2 in 171 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.1%).

2K rounds 11.9%−1.2 pp · Ø 13.1% better than 22%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 51%
MVPs per match 2.0−0.2 · Ø 2.2 better than 27%
4Ks and aces 12x 4K, 0 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 6.1+2.0 · Ø 4.1 better than 88%
Enemies flashed per round 0.43+0.16 · Ø 0.27 better than 86%
Deaths per round 75%+3 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +4 pp, Win rate +8 pp, ELO +288
= Stayed the same
K/R at 0.70, ADR at 79.2
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.73
FebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.77. Last 3 months unchanged at 0.70. Just below the average (0.72).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −54 ELO
35 matches · 63% win rate
On Dust 2 −22 ELO
26 matches · 54% win rate
On Thursdays −28 ELO, win rate 40%

Phelops loses the most ELO on Inferno: −54 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Nuke
  2. Most kills in a match: 34 · Anubis
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno35
63% better than 84%
0.72 better than 55%
81.7 better than 71%
0.93 better than 27%
47% of 85 duels better than 28%
27% of 11 situations better than 25%
Anubis32
50% right on the average
0.69 better than 36%
77.9 better than 46%
0.97 better than 42%
47% of 132 duels better than 32%
20% of 10 situations better than 11%
Cache29
66% -
0.67 -
77.3 -
0.87-
36% of 127 duels -
46% of 13 situations -
Dust 226
54% better than 66%
0.68 better than 31%
74.6 better than 25%
0.93 better than 25%
41% of 73 duels better than 9%
71% of 7 situations better than 98%
Nuke18
50% better than 36%
0.73 right on the average
83.5 better than 67%
0.91-
54% of 69 duels better than 65%
33% of 3 situations better than 37%
Ancient12
50% -
0.73 -
80.2 -
0.97-
56% of 32 duels -
33% of 3 situations -
Mirage12
58% -
0.71 -
79.8 -
1.07-
67% of 36 duels -
50% of 2 situations -
Overpass6
50% -
0.78 -
83.8 -
0.99-
44% of 9 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Phelops plays

Across 171 matches Phelops averages K/R 0.70 and ADR 79.0; the rating across the 121 rated matches is 0.93. Biggest strength: Utility damage per round at 6.1, better than 88% of level 7 players. Most room to improve: Headshot rate at 40%, better than only 19% of level 7 players. Averages 15.5 kills per match with 40% headshots. The strongest map is Cache with a 66% win rate in 29 matches. In 30 of 121 matches the rating was 1.10 or higher (25%), in 57 it was below 0.90. In 81 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: September 2026 at 0.99. Phelops loses the most ELO on Inferno (−54 ELO, win rate 63%). Things go best on Cache (+52 ELO, win rate 66%). Match no. 2 of the day goes best: 66% win rate, −4 ELO. Improved over the last three months: Headshots +4 pp, Win rate +8 pp, ELO +288. Unchanged in recent months: K/R at 0.70, ADR at 79.2. Last 30 days: 24 matches, win rate 71%, net ELO +131.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.