PhInEEAs1

AR
On FACEIT since 2025 184 matches tracked 94 matches in 30 days
Last updated:

How does PhInEEAs1 play?

Rating 1.07 K/R 0.76 ADR 82.6 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 184 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 49%−2 pp · Ø 51% better than 38%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 72%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.02).

Headshot rate 47%−1 pp · Ø 48% better than 49%
AWP share of kills 5%−5 pp · Ø 10% better than 31%
K/D 1.10+0.08 · Ø 1.02 better than 83%
Pistol kills per match 3.0
Knife kills 3 in 184 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.2%).

2K rounds 14.7%+1.5 pp · Ø 13.2% better than 86%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 70%
4Ks and aces 27x 4K, 3 aces in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.41+0.14 · Ø 0.27 better than 82%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, Rating +0.15, ADR +5.1, Win rate +8 pp, ELO +225
= Stayed the same
Nothing clear
▼ Got worse
Headshots −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.76 (at the start 0.70). Slightly above the average (0.73).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −105 ELO
45 matches · 38% win rate
On Mirage −98 ELO
70 matches · 61% win rate
Between 6:00 and 12:00 +23 ELO, win rate 43%
On Wednesdays −97 ELO, win rate 40%

PhInEEAs1 loses the most ELO from match 5 of the day: −105 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Longest win streak: 7 wins in a row · Nuke
  3. Highest rating in a match: 2.88 · Dust 2

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
61% better than 85%
0.76 better than 69%
82.9 better than 70%
1.08 better than 75%
47% of 278 duels better than 31%
64% of 33 situations better than 97%
Dust 250
34% better than 7%
0.79 better than 79%
85.5 better than 78%
1.10 better than 79%
52% of 196 duels better than 58%
27% of 33 situations better than 21%
Nuke26
46% better than 20%
0.78 better than 64%
84.1 better than 65%
1.07 better than 62%
50% of 101 duels better than 43%
27% of 26 situations better than 22%
Anubis12
33% -
0.68 -
75.2 -
0.99-
45% of 42 duels -
33% of 12 situations -
Inferno10
80% -
0.66 -
72.2 -
1.00-
51% of 35 duels -
25% of 4 situations -
Ancient8
50% -
0.69 -
77.6 -
0.94-
43% of 35 duels -
43% of 7 situations -
Cache8
50% -
0.76 -
89.4 -
1.11-
52% of 33 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PhInEEAs1 plays

Across 184 matches PhInEEAs1 averages K/R 0.76, ADR 82.6 and a rating of 1.07. Biggest strength: Deaths per round at just 69% (lower is better), better than 85% of level 8 players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 8 players. Averages 16.6 kills per match with 47% headshots. The strongest map is Inferno with a 80% win rate in 10 matches. In 75 of 184 matches the rating was 1.10 or higher (41%), in 64 it was below 0.90. In 163 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: September 2026 at 1.10. PhInEEAs1 loses the most ELO from match 5 of the day (−105 ELO, win rate 38%). Things go best on Dust 2 (+27 ELO, win rate 34%). Improved over the last three months: K/R +0.06, Rating +0.15, ADR +5.1, Win rate +8 pp, ELO +225. Got weaker: Headshots −8 pp. Last 30 days: 94 matches, win rate 52%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.