PeterTosh1

AR
33 matches tracked
Last updated:

How does PeterTosh1 play?

Rating 1.05 K/R 0.74 ADR 82.8 from 33 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 33 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 18% good 1.10 to 1.29 9% normal 0.90 to 1.09 27% weak 0.75 to 0.89 24% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 7 about average weaker than most
Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 55%+5 pp · Ø 50% better than 87%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 41%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 50%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.00).

Headshot rate 48%+2 pp · Ø 46% better than 62%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.07+0.07 · Ø 1.00 better than 80%
Pistol kills per match 1.9

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.1%).

2K rounds 11.9%−1.2 pp · Ø 13.1% better than 21%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 23%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 9x 4K, 1 ace in 33 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 7.0+2.8 · Ø 4.2 better than 94%
Enemies flashed per round 0.37+0.10 · Ø 0.27 better than 77%
Deaths per round 69%−3 pp · Ø 72% better than 88%

Patterns

Soon this shows where PeterTosh1 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 12 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Nuke
  2. Most kills in a match: 28 · Dust 2
  3. Highest rating in a match: 2.00 · Mirage

Maps in detail

from the last 33 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 212
50% -
0.76 -
81.6 -
1.10-
57% of 28 duels -
50% of 4 situations -
Mirage11
55% -
0.77 -
86.0 -
1.06-
50% of 42 duels -
25% of 4 situations -
Anubis4
75% -
0.73 -
83.6 -
1.03-
57% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PeterTosh1 plays

Across 33 matches PeterTosh1 averages K/R 0.74, ADR 82.8 and a rating of 1.05. Biggest strength: Utility damage per round at 7.0, better than 94% of level 7 players. Most room to improve: 3K rounds at 3.2%, better than only 23% of level 7 players. Averages 15.9 kills per match with 48% headshots. The strongest map is Mirage with a 55% win rate in 11 matches. In 11 of 33 matches the rating was 1.10 or higher (33%), in 13 it was below 0.90. In 33 matches with detailed stats: 9 4Ks and 1 ace. Last 30 days: 2 matches, win rate 100%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.