Perc50

USA
220 matches tracked 14 matches in 30 days
Last updated:

How does Perc50 play?

Rating 0.92 K/R 0.66 ADR 71.7 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 220 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 36%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 44%−6 pp · Ø 50% better than 8%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 43%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 31%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.01).

Headshot rate 51%+4 pp · Ø 47% better than 73%
AWP share of kills 14%+4 pp · Ø 10% better than 73%
K/D 0.89−0.12 · Ø 1.01 better than 11%
Pistol kills per match 2.5
Knife kills 1 in 220 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.8%−1.4 pp · Ø 13.2% better than 16%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 16%
MVPs per match 1.9−0.4 · Ø 2.3 better than 15%
4Ks and aces 23x 4K, 1 ace in 152 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.3).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 1.9−2.4 · Ø 4.3 better than 4%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 28%
Deaths per round 75%+3 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.11, ADR −6.9, Win rate −4 pp, ELO −378

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.64 (at the start 0.73). Clearly below the average (0.73).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −175 ELO
85 matches · 45% win rate
In match 2 of the day −57 ELO
53 matches · 40% win rate
Between 18:00 and 24:00 −74 ELO, win rate 39%
On Tuesdays +49 ELO, win rate 27%

Perc50 loses the most ELO on Mirage: −175 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Inferno
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 2.73 · Ancient

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
45% better than 32%
0.63 better than 10%
67.9 better than 5%
0.87 better than 9%
44% of 412 duels better than 16%
41% of 63 situations better than 60%
Dust 266
52% better than 57%
0.66 better than 18%
71.2 better than 10%
0.95 better than 30%
52% of 320 duels better than 59%
29% of 28 situations better than 30%
Anubis25
56% better than 66%
0.72 right on the average
79.0 better than 46%
0.95 better than 30%
48% of 145 duels better than 38%
20% of 10 situations better than 12%
Ancient18
56% better than 69%
0.73 better than 46%
81.4 right on the average
1.04 better than 60%
43% of 77 duels better than 11%
36% of 11 situations better than 46%
Cache18
28% -
0.67 -
70.5 -
0.88-
41% of 104 duels -
25% of 8 situations -
Inferno6
50% -
0.69 -
74.5 -
0.98-
42% of 26 duels -
100% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Perc50 plays

Across 220 matches Perc50 averages K/R 0.66, ADR 71.7 and a rating of 0.92. Most room to improve: Utility damage per round at 1.9, better than only 4% of level 8 players. Averages 14.5 kills per match with 51% headshots. The strongest map is Anubis with a 56% win rate in 25 matches. In 60 of 220 matches the rating was 1.10 or higher (27%), in 116 it was below 0.90. In 152 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: July 2026 at 1.00. Perc50 loses the most ELO on Mirage (−175 ELO, win rate 45%). Things go best on Anubis (+36 ELO, win rate 56%). From match no. 5 of the day on, things go best: 60% win rate, +33 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.09, Rating −0.11, ADR −6.9, Win rate −4 pp, ELO −378. Last 30 days: 14 matches, win rate 29%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.