Pepo-
How does Pepo- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).
Compared with 6,792 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so slightly above the average (52%).
Clutch
Weakness10% of 1v2s won and so well below the average (21%).
Weapons and aim
Average43% headshots and so well below the average (53%).
Impact
StrengthExactly 2 kills in 16.2% of rounds and so well above the average (13.6%).
Utility and deaths
Strength0.54 enemies flashed per round and so well above the average (0.32).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Feb to May 2026.
Kills per round (K/R)
Best month: October 2026 with 0.91. Last 3 months unchanged at 0.83. Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: October 2026 with 1.33.
Damage per round (ADR)
Best month: October 2026 with 99.3. Last 3 months: 87.4 (at the start 85.6). Clearly above the average (81.2).
Share of headshot kills
Best month: February 2026 with 52%. Last 3 months: 39% (at the start 50%). Well below the average (53%).
Matches won (win rate)
Best month: February 2026 with 80%. Last 3 months: 56% (at the start 61%). Slightly above the average (54%).
Best month: July 2026 with 3,384.
Rounds with first kill
Best month: October 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 124 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Pepo- loses the most ELO on Mirage: −81 ELO, 64% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.05 · Nuke
- Most kills in a match: 36 · Inferno
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 124 matchesCompared with players on the same level who have at least 15 matches on the map.
How Pepo- plays
Across 124 matches Pepo- averages K/R 0.82 and ADR 86.1; the rating across the 79 rated matches is 1.16. Biggest strength: Utility damage per round at 5.8, better than 91% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 17.4 kills per match with 43% headshots. The strongest map is Anubis with a 68% win rate in 22 matches. In 48 of 79 matches the rating was 1.10 or higher (61%), in 15 it was below 0.90. In 34 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: October 2026 at 1.33. Pepo- loses the most ELO on Mirage (−81 ELO, win rate 64%). Things go best on Anubis (+131 ELO, win rate 68%). Got weaker: Headshots −11 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.83, ADR at 87.4. Last 30 days: 13 matches, win rate 69%, net ELO +23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.