Payday1

Switzerland
401 matches tracked 149 matches in 30 days
Last updated:

How does Payday1 play?

Rating 1.08 (from 201 matches) K/R 0.81 ADR 93.4 from 401 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67% on level 10
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 201 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 9% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More damage per round than the level 10 average.
EntryMulti-killsDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (330 matches).

Opening

Average
The first duels of the round
Rounds with first kill 16%+5 pp better than 98%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−5 pp better than 27%
Clutch 1v2 won 18%−3 pp better than 27%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 70%
AWP share of kills 2%−9 pp better than 12%
K/D 1.04+0.01 better than 52%
Pistol kills per match 3.5
Knife kills 32 in 401 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.5%+1.2 pp better than 75%
Rounds with 3K 5.2%+1.1 pp better than 86%
MVPs per match 2.8+0.5 better than 89%
4Ks and aces 81x 4K, 24 aces in 330 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 88%
Utility damage per round 7.4+3.3 better than 97%
Enemies flashed per round 0.13−0.17 better than 9%
Rounds with a death 78%+7 pp better than 2%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 93.1, Headshots at 54%, Win rate at 53%
▼ Got worse
K/R −0.04, ELO −111

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.81 (at the start 0.85).

Patterns

From the last 401 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −337 ELO
84 matches · 45% wins
On Ancient −290 ELO
99 matches · 43% wins
Between 12:00 and 18:00 −308 ELO, win rate 46%
On Sundays −157 ELO, win rate 44%

Payday1 loses the most ELO in match 1 of the day: −337 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Anubis
  2. Most kills in a match: 51 · Anubis
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 401 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno121
59% better than 61%
0.83 better than 83%
94.7 better than 95%
1.13 better than 78%
55% of 836 duels better than 65%
36% of 44 situations better than 40%
Anubis119
58% better than 70%
0.81 better than 80%
92.3 better than 94%
1.05 better than 54%
52% of 762 duels better than 53%
31% of 51 situations better than 34%
Ancient99
43% better than 18%
0.82 better than 81%
96.7 better than 97%
1.08 better than 65%
52% of 775 duels better than 55%
37% of 38 situations level
Cache37
54% -
0.81 -
92.9 -
1.07-
51% of 230 duels -
42% of 12 situations -
Dust 225
40% better than 12%
0.65 better than 12%
78.3 better than 37%
0.88-
43% of 148 duels better than 12%
36% of 11 situations better than 44%

Compared with players on the same level who have at least 15 matches on the map.

How Payday1 plays

Across 401 matches Payday1 averages K/R 0.81 and ADR 93.4; the rating across the 201 rated matches is 1.08. Biggest strength: Rounds with first kill at 16%. That is better than 98% of players on level 10. Most room to improve: Rounds with a death at 78%. That is better than only 2% of players on level 10. On average 18.2 kills per match, 54% of them headshots. The strongest map is Inferno with a 59% win rate in 121 matches. In 86 of 201 matches the rating was 1.10 or higher (43%), in 60 it was below 0.90. In 330 matches with detailed stats: 81 4Ks and 24 aces. Best month by rating: September 2026 at 1.08. Payday1 loses the most ELO in match 1 of the day (−337 ELO, win rate 45%). Things go best in match 3 of the day (+199 ELO, win rate 61%). Got weaker: K/R −0.04, ELO −111. Unchanged in recent months: ADR at 93.1, Headshots at 54%, Win rate at 53%. Last 30 days: 149 matches, win rate 51%, ELO balance +37.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.