PavrotMargat

KP
On FACEIT since 2026 126 matches tracked 65 matches in 30 days
Last updated:

How does PavrotMargat play?

Rating 1.05 K/R 0.74 ADR 81.7 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 126 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 14%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 51%+1 pp · Ø 50% better than 49%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 3%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.00).

Headshot rate 48%−1 pp · Ø 49% better than 41%
AWP share of kills 4%−6 pp · Ø 10% better than 25%
K/D 1.09+0.09 · Ø 1.00 better than 73%
Pistol kills per match 3.3
Knife kills 2 in 126 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 57%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 14x 4K, 1 ace in 105 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.8 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+7 pp · Ø 36% better than 92%
Utility damage per round 7.8+3.6 · Ø 4.2 better than 97%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 61%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +127
= Stayed the same
ADR at 81.6
▼ Got worse
K/R −0.04, Rating −0.08, Win rate −10 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.74 (at the start 0.78). Just above the average (0.72).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 1.96 · Dust 2

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
58% better than 73%
0.76 better than 62%
83.3 better than 64%
1.09 better than 70%
55% of 185 duels better than 71%
26% of 34 situations better than 19%
Anubis18
61% better than 80%
0.80 better than 81%
87.1 better than 85%
1.12 better than 82%
42% of 60 duels better than 8%
36% of 14 situations better than 46%
Mirage17
53% better than 58%
0.73 better than 45%
77.7 better than 34%
1.05 better than 58%
56% of 32 duels better than 78%
13% of 15 situations better than 4%
Ancient13
62% -
0.71 -
80.5 -
0.96-
56% of 62 duels -
17% of 6 situations -
Nuke10
50% -
0.68 -
77.2 -
0.94-
39% of 33 duels -
44% of 9 situations -
Inferno7
43% -
0.78 -
80.3 -
1.12-
48% of 23 duels -
50% of 4 situations -
Cache6
17% -
0.64 -
74.7 -
0.89-
35% of 20 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PavrotMargat plays

Across 126 matches PavrotMargat averages K/R 0.74, ADR 81.7 and a rating of 1.05. Biggest strength: Utility damage per round at 7.8, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 48% headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 53 of 126 matches the rating was 1.10 or higher (42%), in 41 it was below 0.90. In 105 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: September 2026 at 1.13. Things go best in match 3 of the day (+95 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, +95 ELO. Improved over the last three months: Headshots +2 pp, ELO +127. Got weaker: K/R −0.04, Rating −0.08, Win rate −10 pp. Unchanged in recent months: ADR at 81.6. Last 30 days: 65 matches, win rate 57%, net ELO +147.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.