PatayAnime

AL
On FACEIT since 2021 249 matches tracked 71 matches in 30 days
ELO ▲ 85
2,871
30-day peak: 3,047
Rank EU ▼ 5,402 places
#12,919
AL #63 in AL
30 days · prev. #7,517 · best #7,517
Last updated:

How does PatayAnime play?

Rating 1.10 K/R 0.78 ADR 84.7 from 249 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 249 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 53%+2 pp · Ø 51% better than 56%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 25%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly below the average (52%).

Headshot rate 50%−2 pp · Ø 52% better than 39%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 43%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 56%
MVPs per match 2.6+0.3 · Ø 2.3 better than 71%
4Ks and aces 26x 4K, 4 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.0).

Utility hit rate 38%+4 pp · Ø 34% better than 77%
Utility damage per round 2.9−1.1 · Ø 4.0 better than 18%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +5 pp, ELO +292
= Stayed the same
Headshots at 51%
▼ Got worse
K/R −0.07, Rating −0.12, ADR −6.4

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.76 (at the start 0.83). Just above the average (0.74).

Patterns

From the last 249 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −116 ELO
37 matches · 54% win rate
On Mirage −56 ELO
60 matches · 52% win rate
On Fridays −26 ELO, win rate 43%

PatayAnime loses the most ELO on Ancient: −116 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Cache
  2. Highest rating in a match: 2.37 · Nuke
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 249 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
56% better than 61%
0.80 better than 72%
86.8 better than 74%
1.14 better than 74%
54% of 302 duels better than 61%
43% of 28 situations better than 63%
Mirage60
52% better than 44%
0.77 better than 57%
84.9 better than 65%
1.05 better than 48%
61% of 263 duels better than 91%
44% of 16 situations better than 68%
Ancient37
54% better than 52%
0.76 right on the average
82.2 better than 49%
1.05 right on the average
49% of 166 duels better than 32%
27% of 30 situations better than 23%
Anubis30
57% better than 62%
0.74 better than 45%
81.9 better than 52%
1.05 right on the average
49% of 116 duels better than 32%
38% of 24 situations right on the average
Cache23
39% better than 7%
0.78 better than 48%
83.4 better than 42%
1.08 better than 42%
57% of 122 duels better than 64%
30% of 10 situations better than 29%
Nuke22
50% better than 28%
0.87 better than 85%
91.9 better than 84%
1.24 better than 88%
53% of 118 duels right on the average
47% of 15 situations better than 68%
Inferno6
67% -
0.75 -
73.5 -
1.07-
50% of 34 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PatayAnime plays

Across 249 matches PatayAnime averages K/R 0.78, ADR 84.7 and a rating of 1.10. Biggest strength: Utility hit rate at 38%, better than 77% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 18% of level 10 · 2,750-2,999 ELO players. Averages 17.0 kills per match with 50% headshots. The strongest map is Anubis with a 57% win rate in 30 matches. In 108 of 249 matches the rating was 1.10 or higher (43%), in 79 it was below 0.90. In 161 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: July 2026 at 1.18. PatayAnime loses the most ELO on Ancient (−116 ELO, win rate 54%). Things go best on Nuke (+69 ELO, win rate 50%). Match no. 2 of the day goes best: 65% win rate, −1 ELO. Improved over the last three months: Win rate +5 pp, ELO +292. Got weaker: K/R −0.07, Rating −0.12, ADR −6.4. Unchanged in recent months: Headshots at 51%. Last 30 days: 71 matches, win rate 54%, net ELO +95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.