Paruwa13

Poland
100 matches tracked
Last updated:

How does Paruwa13 play?

K/R 0.73 ADR 80.5 from 100 matches
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 8

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

46% headshots and so just below the average (47%).

Headshot rate 46%−1 pp · Ø 47% better than 41%
K/D 1.01−0.01 · Ø 1.02 better than 55%
Pistol kills per match 2.3
Knife kills 5 in 100 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

MVPs per match 2.5+0.2 · Ø 2.3 better than 80%

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so right on the average (72%). Lower is better.

Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
Whether Paruwa13 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 6 matches from the last 3 months and 94 before.

Kills per round (K/R)

0.74
JunJulAugSepOct

Best month: June 2026 with 0.75.

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
29 matches · 52% win rate

Paruwa13 loses the most ELO on Mirage: −27 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 46 · Mirage

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
52% better than 53%
0.74 better than 55%
83.3 better than 68%
-
51% of 85 duels right on the average
33% of 9 situations better than 36%
Dust 221
62% better than 87%
0.74 better than 59%
79.1 better than 47%
-
50% of 70 duels right on the average
33% of 12 situations better than 41%
Ancient15
53% better than 58%
0.73 right on the average
78.9 better than 44%
-
45% of 58 duels better than 18%
13% of 8 situations better than 4%
Anubis15
67% better than 93%
0.80 better than 82%
84.4 better than 71%
-
45% of 60 duels better than 20%
40% of 5 situations better than 59%
Inferno10
50% -
0.61 -
74.4 -
-
27% of 48 duels -
50% of 2 situations -
Nuke5
80% -
0.66 -
73.5 -
-
44% of 9 duels -
25% of 4 situations -
Cache4
75% -
0.77 -
80.3 -
-
36% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Paruwa13 plays

Averages 16.3 kills per match with 46% headshots. The strongest map is Anubis with a 67% win rate in 15 matches. Paruwa13 loses the most ELO on Mirage (−27 ELO, win rate 52%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.