Pars3cc

Russia
162 matches tracked
Last updated:

How does Pars3cc play?

Rating 1.09 K/R 0.78 ADR 81.1 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 162 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 52%+1 pp · Ø 51% better than 60%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 90%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.02).

Headshot rate 49%−1 pp · Ø 50% better than 47%
AWP share of kills 15%+4 pp · Ø 11% better than 76%
K/D 1.10+0.08 · Ø 1.02 better than 76%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.3%).

2K rounds 14.0%+0.7 pp · Ø 13.3% better than 67%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 49%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 24x 4K, 1 ace in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 6%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 34%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +60
= Stayed the same
K/R at 0.77, Rating at 1.08, Win rate at 47%
▼ Got worse
ADR −4.5, Headshots −3 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.77 (at the start 0.80). Slightly above the average (0.73).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −2 ELO
52 matches · 46% win rate
In match 1 of the day +43 ELO
45 matches · 36% win rate
Between 12:00 and 18:00 +18 ELO, win rate 35%

Pars3cc loses the most ELO on Mirage: −2 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 2.16 · Inferno

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
46% better than 30%
0.77 better than 67%
78.2 better than 39%
1.07 better than 66%
54% of 206 duels better than 68%
49% of 37 situations better than 78%
Dust 240
38% better than 10%
0.75 better than 57%
80.2 better than 47%
1.06 better than 61%
45% of 155 duels better than 21%
50% of 26 situations better than 80%
Anubis31
42% better than 19%
0.77 better than 67%
79.9 right on the average
1.08 better than 68%
54% of 133 duels better than 69%
42% of 19 situations better than 62%
Ancient19
58% better than 68%
0.80 better than 77%
83.6 better than 64%
1.15 better than 85%
54% of 67 duels better than 67%
33% of 12 situations better than 37%
Inferno11
73% -
0.89 -
95.4 -
1.23-
63% of 41 duels -
44% of 9 situations -
Cache5
40% -
0.82 -
86.4 -
1.12-
53% of 19 duels -
0% of 5 situations -
Nuke3
67% -
0.87 -
81.2 -
1.21-
88% of 8 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pars3cc plays

Across 162 matches Pars3cc averages K/R 0.78, ADR 81.1 and a rating of 1.09. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 49% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 78 of 162 matches the rating was 1.10 or higher (48%), in 48 it was below 0.90. In 98 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: September 2026 at 1.16. Pars3cc loses the most ELO on Mirage (−2 ELO, win rate 46%). Things go best on Dust 2 (+56 ELO, win rate 38%). Match no. 2 of the day goes best: 58% win rate, +5 ELO. Improved over the last three months: ELO +60. Got weaker: ADR −4.5, Headshots −3 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.08, Win rate at 47%. Last 30 days: 2 matches, win rate 100%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.