PapaSnug

USA
150 matches tracked 19 matches in 30 days
Last updated:

How does PapaSnug play?

Rating 1.02 (from 77 matches) K/R 0.73 ADR 81.6 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51% on level 9
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 77 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 21%
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 64%
Opening duels won 52%+1 pp better than 63%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+3 pp better than 65%
Clutch 1v2 won 39%+18 pp better than 99%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%+1 pp better than 55%
AWP share of kills 7%−3 pp better than 41%
K/D 1.02+0.01 better than 53%
Pistol kills per match 3.0
Knife kills 2 in 150 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.3%−0.8 pp better than 24%
Rounds with 3K 4.7%+0.7 pp better than 80%
MVPs per match 2.0−0.2 better than 19%
4Ks and aces 13x 4K, 1 ace in 73 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 7%
Utility damage per round 3.2−1.1 better than 25%
Enemies flashed per round 0.280.00 level
Rounds with a death 71%−1 pp better than 66%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Win rate +9 pp, ELO +227
= Stayed the same
K/R at 0.73, ADR at 80.5, Headshots at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months unchanged at 0.73.

Patterns

From the last 150 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −93 ELO
25 matches · 36% wins
From match 5 of the day −55 ELO
31 matches · 45% wins
Between 6:00 and 12:00 −134 ELO, win rate 30%
On Thursdays −156 ELO, win rate 39%

PapaSnug loses the most ELO on Anubis: −93 ELO, 36% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Highest rating in a match: 2.34 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
55% better than 66%
0.74 better than 55%
82.1 better than 61%
1.08 better than 71%
51% of 233 duels level
47% of 30 situations better than 75%
Dust 229
59% better than 78%
0.72 better than 43%
79.9 better than 48%
1.03 level
54% of 114 duels better than 69%
33% of 9 situations better than 38%
Anubis25
36% better than 12%
0.70 better than 33%
80.4 level
0.95-
43% of 92 duels better than 13%
40% of 15 situations better than 55%
Inferno19
58% better than 63%
0.75 better than 61%
83.2 better than 67%
1.08-
51% of 84 duels better than 44%
44% of 9 situations better than 66%
Ancient17
47% better than 39%
0.72 better than 40%
83.4 better than 64%
0.91-
49% of 72 duels better than 41%
50% of 10 situations better than 78%
Nuke10
20% -
0.68 -
74.9 -
0.93-
39% of 49 duels -
33% of 3 situations -
Cache8
63% -
0.82 -
90.6 -
1.32-
50% of 42 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PapaSnug plays

Across 150 matches PapaSnug averages K/R 0.73 and ADR 81.6; the rating across the 77 rated matches is 1.02. Biggest strength: Rounds with 3K at 4.7%. That is better than 80% of players on level 9. Most room to improve: Utility with impact at 27%. That is better than only 7% of players on level 9. On average 15.8 kills per match, 49% of them headshots. The strongest map is Dust 2 with a 59% win rate in 29 matches. In 28 of 77 matches the rating was 1.10 or higher (36%), in 33 it was below 0.90. In 73 matches with detailed stats: 13 4Ks and 1 aces. Best month by rating: September 2026 at 1.03. PapaSnug loses the most ELO on Anubis (−93 ELO, win rate 36%). Things go best in match 2 of the day (+56 ELO, win rate 55%). Improved over the last three months: Win rate +9 pp, ELO +227. Unchanged in recent months: K/R at 0.73, ADR at 80.5, Headshots at 49%. Last 30 days: 19 matches, win rate 58%, ELO balance +19.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.