PanDynia5

Poland
76 matches tracked 24 matches in 30 days
Last updated:

How does PanDynia5 play?

Rating 1.08 K/R 0.79 ADR 85.9 from 76 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 76 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 25% good 1.10 to 1.29 24% normal 0.90 to 1.09 17% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most
Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 52%+1 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

35% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 33%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 50%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 71%
AWP share of kills 4%−6 pp · Ø 10% better than 25%
K/D 1.09+0.07 · Ø 1.02 better than 80%
Pistol kills per match 2.4
Knife kills 2 in 76 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.0%+0.7 pp · Ø 13.3% better than 72%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 83%
MVPs per match 2.6+0.3 · Ø 2.3 better than 85%
4Ks and aces 14x 4K, 1 ace in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.2).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
Whether PanDynia5 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 76 matches, all from the last 3 months.

Kills per round (K/R)

0.78
AugSepOct

Patterns

From the last 76 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Anubis
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 1.80 · Mirage

Maps in detail

from the last 76 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
68% better than 96%
0.82 better than 88%
87.5 better than 85%
1.14 better than 87%
50% of 94 duels right on the average
33% of 9 situations better than 39%
Ancient14
29% -
0.78 -
86.0 -
1.02-
47% of 70 duels -
14% of 7 situations -
Dust 213
62% -
0.71 -
77.2 -
0.95-
52% of 61 duels -
43% of 7 situations -
Anubis11
64% -
0.90 -
98.0 -
1.24-
64% of 66 duels -
33% of 6 situations -
Nuke11
55% -
0.89 -
93.4 -
1.27-
56% of 43 duels -
57% of 7 situations -
Cache4
50% -
0.69 -
80.9 -
0.90-
44% of 32 duels -
33% of 3 situations -
Inferno4
50% -
0.49 -
61.3 -
0.71-
38% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PanDynia5 plays

Across 76 matches PanDynia5 averages K/R 0.79, ADR 85.9 and a rating of 1.08. Biggest strength: Damage per round (ADR) at 85.9, better than 84% of level 9 players. Averages 17.4 kills per match with 52% headshots. The strongest map is Mirage with a 68% win rate in 19 matches. In 38 of 76 matches the rating was 1.10 or higher (50%), in 25 it was below 0.90. In 76 matches with detailed stats: 14 4Ks and 1 ace. Last 30 days: 24 matches, win rate 42%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.