Pampeaaaano

AR
On FACEIT since 2026 55 matches tracked 35 matches in 30 days
Last updated:

How does Pampeaaaano play?

Rating 1.05 K/R 0.75 ADR 76.8 from 55 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 55 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 22% good 1.10 to 1.29 27% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average.
Clutcher
better than most on level 6 about average weaker than most
Level 6

Compared with 996 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 39%
Opening duels won 56%+6 pp · Ø 50% better than 93%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 57%
Clutch 1v2 won 27%+4 pp · Ø 23% better than 82%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.00).

Headshot rate 45%0 pp · Ø 45% right on the average
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.09+0.09 · Ø 1.00 better than 86%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).

2K rounds 14.2%+1.2 pp · Ø 13.0% better than 81%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 19%
MVPs per match 2.1−0.1 · Ø 2.2 better than 43%
4Ks and aces 10x 4K, 0 aces in 55 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 12%
Utility damage per round 2.7−1.2 · Ø 3.9 better than 21%
Enemies flashed per round 0.43+0.17 · Ø 0.26 better than 87%
Deaths per round 69%−3 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 6 average
Whether Pampeaaaano is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 55 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Patterns

From the last 55 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 +26 ELO, win rate 35%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.77 · Inferno
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 55 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
64% better than 91%
0.74 better than 62%
76.8 better than 39%
1.04 better than 67%
48% of 67 duels better than 40%
46% of 13 situations better than 75%
Dust 219
37% better than 11%
0.81 better than 91%
80.2 better than 60%
1.11 better than 86%
58% of 65 duels better than 88%
41% of 22 situations better than 60%
Nuke7
57% -
0.68 -
72.6 -
0.93-
61% of 23 duels -
21% of 14 situations -
Ancient3
33% -
0.66 -
62.9 -
0.82-
83% of 12 duels -
-
Inferno3
0% -
0.88 -
83.5 -
1.26-
67% of 12 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pampeaaaano plays

Across 55 matches Pampeaaaano averages K/R 0.75, ADR 76.8 and a rating of 1.05. Biggest strength: Opening duels won at 56%, better than 93% of level 6 players. Most room to improve: Utility hit rate at 28%, better than only 12% of level 6 players. Averages 15.9 kills per match with 45% headshots. The strongest map is Mirage with a 64% win rate in 22 matches. In 27 of 55 matches the rating was 1.10 or higher (49%), in 18 it was below 0.90. In 55 matches with detailed stats: 10 4Ks and 0 aces. Things go best on Mirage (+109 ELO, win rate 64%). Last 30 days: 35 matches, win rate 54%, net ELO +146.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.