Paks--

Poland
41 matches tracked
Last updated:

How does Paks-- play?

Rating 1.15 K/R 0.82 ADR 90.8 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 41 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 39% good 1.10 to 1.29 12% normal 0.90 to 1.09 15% weak 0.75 to 0.89 20% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. More first kills per match than the level 8 average. More damage per round than the level 8 average.
ClutcherEntryDamage
better than most on level 8 about average weaker than most
Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 53%+2 pp · Ø 51% better than 72%

Clutch

Average
Last one alive

34% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 13%
Clutch 1v2 won 34%+13 pp · Ø 21% better than 97%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.02).

Headshot rate 40%−8 pp · Ø 48% better than 12%
AWP share of kills 17%+7 pp · Ø 10% better than 80%
K/D 1.16+0.14 · Ø 1.02 better than 91%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 15.5%+2.3 pp · Ø 13.2% better than 93%
3K rounds 6.1%+2.1 pp · Ø 4.0% better than 98%
MVPs per match 3.1+0.8 · Ø 2.3 better than 99%
4Ks and aces 7x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 75%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 41%
Enemies flashed per round 0.23−0.04 · Ø 0.27 better than 41%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 8 average
Whether Paks-- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 41 matches, all from the last 3 months.

Kills per round (K/R)

0.89
AugSepOct

Patterns

Soon this shows where Paks-- loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 18 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Highest rating in a match: 1.89 · Mirage
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
50% right on the average
0.89 better than 97%
94.3 better than 97%
1.26 better than 97%
52% of 107 duels better than 61%
20% of 15 situations better than 10%
Anubis7
71% -
1.01 -
108.8 -
1.41-
53% of 38 duels -
20% of 5 situations -
Ancient5
20% -
0.69 -
74.5 -
0.98-
39% of 18 duels -
40% of 5 situations -
Dust 24
25% -
0.54 -
76.0 -
0.71-
47% of 17 duels -
50% of 2 situations -
Cache3
33% -
0.72 -
89.0 -
1.05-
75% of 12 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Paks-- plays

Across 41 matches Paks-- averages K/R 0.82, ADR 90.8 and a rating of 1.15. Biggest strength: 3K rounds at 6.1%, better than 98% of level 8 players. Most room to improve: Headshot rate at 40%, better than only 12% of level 8 players. Averages 19.1 kills per match with 40% headshots. In 22 of 41 matches the rating was 1.10 or higher (54%), in 13 it was below 0.90. In 41 matches with detailed stats: 7 4Ks and 0 aces. Last 30 days: 9 matches, win rate 33%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.