Pafel_HS

Poland
111 matches tracked 20 matches in 30 days
Last updated:

How does Pafel_HS play?

Rating 1.11 K/R 0.80 ADR 86.0 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 111 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 14%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+5 pp · Ø 50% better than 82%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 97%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.00).

Headshot rate 50%+1 pp · Ø 49% better than 53%
AWP share of kills 6%−4 pp · Ø 10% better than 37%
K/D 1.13+0.13 · Ø 1.00 better than 83%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (3.9%).

2K rounds 15.4%+2.3 pp · Ø 13.1% better than 91%
3K rounds 5.4%+1.5 pp · Ø 3.9% better than 92%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 10x 4K, 1 ace in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+1 pp · Ø 36% better than 63%
Utility damage per round 6.8+2.6 · Ø 4.2 better than 93%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 74%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.07, Headshots +4 pp, Win rate +3 pp, ELO +178
= Stayed the same
ADR at 87.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.81 (at the start 0.77). Clearly above the average (0.72).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
27 matches · 48% win rate
On Saturdays +52 ELO, win rate 45%

Pafel_HS loses the most ELO on Mirage: −24 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Nuke
  2. Highest rating in a match: 1.96 · Dust 2
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
54% better than 59%
0.79 better than 76%
84.0 better than 68%
1.12 better than 78%
60% of 154 duels better than 90%
45% of 20 situations better than 70%
Mirage27
48% better than 38%
0.83 better than 86%
90.7 better than 90%
1.17 better than 88%
44% of 115 duels better than 14%
41% of 17 situations better than 60%
Inferno16
75% better than 98%
0.83 better than 75%
87.4 better than 72%
1.17 better than 76%
67% of 49 duels better than 98%
33% of 9 situations better than 45%
Cache8
38% -
0.73 -
79.8 -
1.01-
50% of 26 duels -
0% of 2 situations -
Nuke8
88% -
0.84 -
91.2 -
1.16-
67% of 30 duels -
36% of 11 situations -
Ancient7
29% -
0.72 -
81.0 -
0.95-
43% of 28 duels -
50% of 2 situations -
Anubis5
0% -
0.67 -
77.8 -
0.90-
38% of 21 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pafel_HS plays

Across 111 matches Pafel_HS averages K/R 0.80, ADR 86.0 and a rating of 1.11. Biggest strength: Utility damage per round at 6.8, better than 93% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 50% headshots. The strongest map is Inferno with a 75% win rate in 16 matches. In 52 of 111 matches the rating was 1.10 or higher (47%), in 30 it was below 0.90. In 65 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: September 2026 at 1.18. Pafel_HS loses the most ELO on Mirage (−24 ELO, win rate 48%). Things go best on Dust 2 (+72 ELO, win rate 54%). Match no. 1 of the day goes best: 59% win rate, +48 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, Headshots +4 pp, Win rate +3 pp, ELO +178. Unchanged in recent months: ADR at 87.0. Last 30 days: 20 matches, win rate 75%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.