PRX_ovalpet

France
On FACEIT since 2025 21 matches tracked 16 matches in 30 days
Last updated:

How does PRX_ovalpet play?

Rating 0.91 K/R 0.73 ADR 83.1 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 10% normal 0.90 to 1.09 33% weak 0.75 to 0.89 10% very weak below 0.75 33%
Player type
Clicks heads
Higher headshot rate than the level 3 average. More first kills per match than the level 3 average.
HeadshotsEntry
better than most on level 3 about average weaker than most
Level 3

Compared with 849 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so well above the average (9%).

Rounds with first kill 11%+2 pp · Ø 9% better than 76%
Opening duels won 48%+1 pp · Ø 47% better than 57%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 47%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 11%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (42%).

Headshot rate 61%+19 pp · Ø 42% better than 99%
AWP share of kills 5%−5 pp · Ø 10% better than 31%
K/D 0.89−0.03 · Ø 0.92 better than 41%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so slightly above the average (12.3%).

2K rounds 13.1%+0.8 pp · Ø 12.3% better than 75%
3K rounds 3.2%−0.3 pp · Ø 3.5% better than 44%
MVPs per match 1.9−0.1 · Ø 2.0 better than 45%
4Ks and aces 1x 4K, 1 ace in 21 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 81% of rounds and so well above the average (74%). Lower is better.

Utility hit rate 24%−11 pp · Ø 35% better than 6%
Utility damage per round 2.2−1.7 · Ø 3.9 better than 18%
Enemies flashed per round 0.10−0.12 · Ø 0.22 better than 18%
Deaths per round 81%+7 pp · Ø 74% better than 1%

Progress

One value per month, dashed line is the level 3 average
Whether PRX_ovalpet is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 21 matches, all from the last 3 months.

Kills per round (K/R)

0.79
SepOct

Patterns

Soon this shows where PRX_ovalpet loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 7 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 21 · Dust 2
  2. Highest rating in a match: 1.66 · Dust 2
  3. Longest win streak: 3 wins in a row · Dust 2

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 27
57% -
0.72 -
82.7 -
0.91-
53% of 38 duels -
25% of 8 situations -
Mirage5
40% -
0.63 -
74.4 -
0.80-
37% of 19 duels -
33% of 3 situations -
Anubis3
33% -
0.91 -
95.5 -
1.09-
50% of 12 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PRX_ovalpet plays

Across 21 matches PRX_ovalpet averages K/R 0.73, ADR 83.1 and a rating of 0.91. Biggest strength: Headshot rate at 61%, better than 99% of level 3 players. Most room to improve: Deaths per round at 81%, better than only 1% of level 3 players. Averages 15.3 kills per match with 61% headshots. In 5 of 21 matches the rating was 1.10 or higher (24%), in 9 it was below 0.90. In 21 matches with detailed stats: 1 4Ks and 1 ace. Last 30 days: 16 matches, win rate 50%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.