PRESKE-

EE
283 matches tracked 60 matches in 30 days
Last updated:

How does PRESKE- play?

Rating 1.03 K/R 0.74 ADR 79.8 from 283 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 283 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (231 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 46%−5 pp · Ø 51% better than 14%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.4
Knife kills 9 in 283 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 57%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 44x 4K, 9 aces in 231 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.29).

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 72%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 75%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 79.8, ELO at 2,245
▼ Got worse
Win rate −3 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months unchanged at 0.74. Just above the average (0.73).

Patterns

From the last 283 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −90 ELO
50 matches · 48% win rate
On Nuke −60 ELO
26 matches · 46% win rate
Between 18:00 and 24:00 +36 ELO, win rate 40%
On Thursdays +60 ELO, win rate 34%

PRESKE- loses the most ELO on Ancient: −90 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 2.20 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 283 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
55% better than 66%
0.74 right on the average
80.3 right on the average
1.06 better than 63%
45% of 197 duels better than 19%
35% of 46 situations better than 41%
Dust 260
48% better than 37%
0.76 better than 62%
80.9 better than 52%
1.04 better than 54%
48% of 231 duels better than 34%
36% of 42 situations better than 44%
Ancient50
48% better than 35%
0.74 right on the average
78.2 better than 33%
1.02 better than 47%
48% of 164 duels better than 30%
41% of 27 situations better than 59%
Anubis45
49% better than 36%
0.71 better than 39%
78.2 better than 41%
0.99 better than 39%
54% of 163 duels better than 69%
48% of 27 situations better than 74%
Inferno29
52% better than 44%
0.78 better than 67%
84.4 better than 62%
1.08 better than 62%
44% of 109 duels better than 14%
38% of 16 situations better than 54%
Nuke26
46% better than 18%
0.71 better than 35%
80.4 better than 44%
0.96 better than 23%
41% of 103 duels better than 7%
46% of 24 situations better than 72%
Cache4
25% -
0.55 -
59.9 -
0.76-
24% of 17 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PRESKE- plays

Across 283 matches PRESKE- averages K/R 0.74, ADR 79.8 and a rating of 1.03. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 60% headshots. The strongest map is Mirage with a 55% win rate in 69 matches. In 111 of 283 matches the rating was 1.10 or higher (39%), in 105 it was below 0.90. In 231 matches with detailed stats: 44 4Ks and 9 aces. Best month by rating: August 2026 at 1.03. PRESKE- loses the most ELO on Ancient (−90 ELO, win rate 48%). Things go best on Dust 2 (+105 ELO, win rate 48%). Match no. 4 of the day goes best: 57% win rate. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 79.8, ELO at 2,245. Last 30 days: 60 matches, win rate 45%, net ELO +156.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.