PRAXX
Name history of PRAXX
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 1,166 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average6% of 1v2s won and so well below the average (22%).
Weapons and aim
Average1.12 K/D and so clearly above the average (1.00).
Impact
AverageExactly 2 kills in 15.2% of rounds and so well above the average (13.1%).
Utility and deaths
Strength7.7 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 7 averageAug 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.88. Last 3 months: 0.68 (at the start 0.84). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.28. Last 3 months: 0.92 (at the start 1.22). Clearly below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 90.4. Last 3 months: 79.1 (at the start 86.9). Just below the average (79.6).
Share of headshot kills
Best month: August 2026 with 42%. Last 3 months: 42% (at the start 36%). Clearly below the average (46%).
Matches won (win rate)
Best month: June 2026 with 60%. Last 3 months: 50% (at the start 57%). Just below the average (51%).
Best month: August 2026 with 1,504. Last 3 months: 1,504 (at the start 1,309).
Rounds with first kill
Best month: August 2026 with 6%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
Records and milestones
from recorded matches- Most kills in a match: 29 · Mirage
- Longest win streak: 4 wins in a row · Dust 2
- Highest rating in a match: 1.90 · Dust 2
Maps in detail
from the last 41 matchesCompared with players on the same level who have at least 15 matches on the map.
How PRAXX plays
Across 41 matches PRAXX averages K/R 0.76, ADR 82.8 and a rating of 1.06. Biggest strength: Clutch 1v1 won at 50%, better than 96% of level 7 players. Most room to improve: Rounds with first kill at 6%, better than only 5% of level 7 players. Averages 16.0 kills per match with 39% headshots. The strongest map is Mirage with a 55% win rate in 11 matches. In 17 of 41 matches the rating was 1.10 or higher (41%), in 11 it was below 0.90. Best month by rating: July 2026 at 1.28. Improved over the last three months: Headshots +6 pp, ELO +195. Got weaker: K/R −0.16, Rating −0.30, ADR −7.8, Win rate −7 pp.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.