POTRAXYN4IK

TD
232 matches tracked 23 matches in 30 days
Last updated:

How does POTRAXYN4IK play?

Rating 1.25 (from 132 matches) K/R 0.83 ADR 88.0 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96% on level 10
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with at least a normal rating (0.90 and up). 81%
Rating spread from 132 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 34% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 8% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average.
AWPerMulti-killsClutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2 pp better than 85%
Opening duels won 59%+8 pp better than 94%

Clutch

Strength
Last one alive
Clutch 1v1 won 40%0 pp level
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 56%+5 pp better than 81%
AWP share of kills 22%+11 pp better than 87%
K/D 1.19+0.15 better than 89%
Pistol kills per match 3.2
Knife kills 1 in 232 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.6%+3.2 pp better than 96%
Rounds with 3K 5.9%+1.8 pp better than 95%
MVPs per match 2.7+0.3 better than 84%
4Ks and aces 41x 4K, 5 aces in 132 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 25%−10 pp better than 3%
Utility damage per round 3.0−1.1 better than 19%
Enemies flashed per round 0.19−0.11 better than 21%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.15, ADR +14.0
= Stayed the same
Win rate at 46%
▼ Got worse
Headshots −9 pp, ELO −287

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.94
MayJunJulAugSepOct

Best month: September 2026 with 0.94. Last 3 months: 0.89 (at the start 0.74).

Patterns

From the last 232 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −70 ELO
49 matches · 43% wins
On Ancient −19 ELO
29 matches · 59% wins
Between 0:00 and 6:00 −35 ELO, win rate 42%
On Wednesdays −14 ELO, win rate 34%

POTRAXYN4IK loses the most ELO on Dust 2: −70 ELO, 43% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Highest rating in a match: 2.26 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
44% better than 19%
0.85 better than 88%
90.7 better than 87%
1.28 better than 96%
57% of 372 duels better than 79%
40% of 52 situations better than 55%
Dust 249
43% better than 19%
0.78 better than 68%
84.1 better than 66%
1.18 better than 88%
56% of 224 duels better than 75%
50% of 28 situations better than 82%
Ancient29
59% better than 69%
0.90 better than 97%
94.6 better than 95%
1.31 better than 98%
60% of 132 duels better than 90%
47% of 15 situations better than 72%
Anubis28
57% better than 65%
0.86 better than 93%
90.8 better than 90%
1.24 better than 95%
57% of 141 duels better than 77%
21% of 14 situations better than 12%
Nuke17
47% better than 20%
0.76 better than 56%
82.5 better than 57%
1.14-
50% of 90 duels better than 40%
40% of 10 situations better than 54%
Inferno13
54% -
0.89 -
90.7 -
1.39-
73% of 40 duels -
45% of 11 situations -
Cache12
33% -
0.73 -
76.6 -
1.14-
47% of 38 duels -
43% of 7 situations -
Overpass4
25% -
0.66 -
72.0 -
-
64% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How POTRAXYN4IK plays

Across 232 matches POTRAXYN4IK averages K/R 0.83 and ADR 88.0; the rating across the 132 rated matches is 1.25. Biggest strength: Rating at 1.25. That is better than 96% of players on level 10. Most room to improve: Utility with impact at 25%. That is better than only 3% of players on level 10. On average 18.0 kills per match, 56% of them headshots. The strongest map is Ancient with a 59% win rate in 29 matches. In 83 of 132 matches the rating was 1.10 or higher (63%), in 25 it was below 0.90. In 132 matches with detailed stats: 41 4Ks and 5 aces. Best month by rating: September 2026 at 1.33. POTRAXYN4IK loses the most ELO on Dust 2 (−70 ELO, win rate 43%). Things go best on Mirage (+50 ELO, win rate 44%). Improved over the last three months: K/R +0.15, ADR +14.0. Got weaker: Headshots −9 pp, ELO −287. Unchanged in recent months: Win rate at 46%. Last 30 days: 23 matches, win rate 35%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.