PN77

Switzerland
On FACEIT since 2024 312 matches tracked 120 matches in 30 days
Last updated:

How does PN77 play?

Rating 1.17 (from 237 matches) K/R 0.82 ADR 87.4 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 237 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 31% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+5 pp · Ø 50% better than 78%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so well above the average (1.00).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.21+0.21 · Ø 1.00 better than 92%
Pistol kills per match 2.4

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.1%+2.0 pp · Ø 13.1% better than 86%
3K rounds 5.1%+1.1 pp · Ø 4.0% better than 84%
MVPs per match 2.9+0.6 · Ø 2.3 better than 94%
4Ks and aces 53x 4K, 2 aces in 234 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.5+0.4 · Ø 4.1 better than 61%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +10 pp, ELO +263
= Stayed the same
K/R at 0.82, ADR at 87.4
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.82 (at the start 0.80). Clearly above the average (0.72).

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −84 ELO
100 matches · 57% win rate
On Anubis −61 ELO
27 matches · 44% win rate
On Wednesdays +15 ELO, win rate 43%

PN77 loses the most ELO on Dust 2: −84 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.61 · Nuke

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2100
57% better than 71%
0.80 better than 77%
86.1 better than 74%
1.17 better than 87%
56% of 331 duels better than 74%
42% of 59 situations better than 64%
Mirage91
44% better than 22%
0.84 better than 86%
90.4 better than 87%
1.16 better than 84%
51% of 314 duels better than 46%
39% of 70 situations better than 53%
Ancient28
50% better than 41%
0.80 better than 78%
87.6 better than 82%
1.08 better than 68%
49% of 104 duels better than 35%
36% of 25 situations better than 46%
Anubis27
44% better than 23%
0.82 better than 83%
86.4 better than 78%
1.17 better than 86%
50% of 108 duels better than 39%
44% of 18 situations better than 65%
Nuke19
63% better than 76%
0.90 better than 93%
92.1 better than 85%
1.37 better than 99%
51% of 55 duels better than 44%
28% of 18 situations better than 22%
Inferno18
44% better than 17%
0.87 better than 88%
89.0 better than 79%
1.23-
52% of 60 duels better than 42%
50% of 16 situations better than 74%
Cache11
36% -
0.73 -
75.7 -
1.09-
54% of 35 duels -
43% of 7 situations -
Aim_redline_faceit8
75% -
0.57 -
69.1 -
0.95-
58% of 175 duels -
58% of 175 situations -
Overpass5
40% -
0.85 -
86.2 -
-
53% of 15 duels -
100% of 2 situations -
Vertigo4
100% -
1.06 -
109.9 -
1.50-
74% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PN77 plays

Across 312 matches PN77 averages K/R 0.82 and ADR 87.4; the rating across the 237 rated matches is 1.17. Biggest strength: K/D at 1.21, better than 92% of level 10 · 2,250-2,499 ELO players. Averages 17.9 kills per match with 52% headshots. The strongest map is Nuke with a 63% win rate in 19 matches. In 126 of 237 matches the rating was 1.10 or higher (53%), in 55 it was below 0.90. In 234 matches with detailed stats: 53 4Ks and 2 aces. Best month by rating: August 2026 at 1.19. PN77 loses the most ELO on Dust 2 (−84 ELO, win rate 57%). Things go best on Mirage (+70 ELO, win rate 44%). Match no. 2 of the day goes best: 59% win rate, +1 ELO. Improved over the last three months: Win rate +10 pp, ELO +263. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.82, ADR at 87.4. Last 30 days: 120 matches, win rate 58%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.