PLTURKiller

Ukraine
236 matches tracked 56 matches in 30 days
Last updated:

How does PLTURKiller play?

Rating 1.11 K/R 0.81 ADR 85.2 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 236 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.02).

Headshot rate 51%+1 pp · Ø 50% better than 59%
AWP share of kills 12%+1 pp · Ø 11% better than 65%
K/D 1.10+0.08 · Ø 1.02 better than 76%
Pistol kills per match 4.5
Knife kills 5 in 236 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.3%).

2K rounds 16.1%+2.8 pp · Ø 13.3% better than 95%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 77%
MVPs per match 2.5+0.2 · Ø 2.3 better than 74%
4Ks and aces 47x 4K, 3 aces in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 66%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 49%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp, ELO +251
= Stayed the same
K/R at 0.81, Rating at 1.11, ADR at 84.9
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months unchanged at 0.81. Clearly above the average (0.73).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −52 ELO
84 matches · 54% win rate
In match 3 of the day +3 ELO
31 matches · 35% win rate
On Fridays −31 ELO, win rate 36%

PLTURKiller loses the most ELO on Mirage: −52 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Anubis
  2. Most kills in a match: 46 · Dust 2
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
54% better than 63%
0.79 better than 75%
84.9 better than 73%
1.09 better than 72%
56% of 432 duels better than 78%
41% of 58 situations better than 59%
Dust 278
47% better than 32%
0.84 better than 89%
89.1 better than 86%
1.16 better than 86%
57% of 305 duels better than 81%
38% of 55 situations right on the average
Inferno22
36% better than 6%
0.80 better than 74%
80.9 better than 46%
1.13 better than 74%
58% of 96 duels better than 79%
36% of 14 situations right on the average
Anubis18
28% better than 2%
0.77 better than 67%
81.6 better than 59%
1.01 better than 47%
58% of 102 duels better than 85%
29% of 14 situations better than 26%
Ancient16
50% better than 41%
0.85 better than 92%
88.4 better than 83%
1.15 better than 85%
60% of 52 duels better than 89%
38% of 13 situations right on the average
Cache9
22% -
0.69 -
69.1 -
0.91-
43% of 42 duels -
43% of 7 situations -
Nuke8
25% -
0.82 -
83.3 -
1.11-
40% of 40 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PLTURKiller plays

Across 236 matches PLTURKiller averages K/R 0.81, ADR 85.2 and a rating of 1.11. Biggest strength: Opening duels won at 56%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 51% headshots. The strongest map is Mirage with a 54% win rate in 84 matches. In 109 of 236 matches the rating was 1.10 or higher (46%), in 69 it was below 0.90. In 191 matches with detailed stats: 47 4Ks and 3 aces. Best month by rating: July 2026 at 1.16. PLTURKiller loses the most ELO on Mirage (−52 ELO, win rate 54%). Things go best on Dust 2 (+62 ELO, win rate 47%). Match no. 4 of the day goes best: 57% win rate. Improved over the last three months: Win rate +6 pp, ELO +251. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.11, ADR at 84.9. Last 30 days: 56 matches, win rate 46%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.