PIFOLOVE

PE
301 matches tracked
ELO ▼ 60
2,982
30-day peak: 3,042
Rank EU ▼ 1,545 places
#8,455
PE #2 in PE
30 days · prev. #6,910 · best #6,910
Last updated:

How does PIFOLOVE play?

Rating 1.18 K/R 0.84 ADR 89.7 from 301 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 301 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (243 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 58%+7 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

42% of 1v1s won and so just above the average (40%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 67%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Strength
Where do the kills come from?

1.19 K/D and so clearly above the average (1.05).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.19+0.14 · Ø 1.05 better than 84%
Pistol kills per match 3.0
Knife kills 5 in 301 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.4%).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 90%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 88%
MVPs per match 2.6+0.3 · Ø 2.3 better than 71%
4Ks and aces 61x 4K, 10 aces in 243 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.0).

Utility hit rate 39%+5 pp · Ø 34% better than 82%
Utility damage per round 5.5+1.5 · Ø 4.0 better than 87%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 43%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.06, Rating +0.10, ADR +7.5, Win rate +11 pp, ELO +89
= Stayed the same
Headshots at 57%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: August 2026 with 0.87. Last 3 months: 0.85 (at the start 0.79). Well above the average (0.74).

Patterns

From the last 301 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −117 ELO
52 matches · 42% win rate
On Nuke −88 ELO
30 matches · 60% win rate
On Mondays −102 ELO, win rate 41%

PIFOLOVE loses the most ELO in match 1 of the day: −117 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Mirage
  2. Highest rating in a match: 2.44 · Ancient
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 301 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
53% right on the average
0.87 better than 91%
92.9 better than 91%
1.20 better than 88%
57% of 443 duels better than 77%
43% of 47 situations better than 64%
Ancient70
47% better than 28%
0.84 better than 84%
88.1 better than 77%
1.16 better than 81%
58% of 333 duels better than 81%
41% of 39 situations better than 58%
Anubis59
49% better than 33%
0.85 better than 88%
89.7 better than 86%
1.21 better than 89%
56% of 279 duels better than 71%
41% of 34 situations better than 57%
Nuke30
60% better than 63%
0.82 better than 71%
86.2 better than 68%
1.16 better than 72%
57% of 120 duels better than 71%
53% of 17 situations better than 80%
Dust 227
33% better than 3%
0.74 better than 43%
82.8 better than 55%
1.00 better than 29%
55% of 103 duels better than 66%
22% of 9 situations better than 13%
Cache19
53% better than 34%
0.91 better than 89%
93.2 better than 81%
1.30 better than 89%
62% of 82 duels better than 84%
67% of 6 situations better than 95%

Compared with players on the same level who have at least 15 matches on the map.

How PIFOLOVE plays

Across 301 matches PIFOLOVE averages K/R 0.84, ADR 89.7 and a rating of 1.18. Biggest strength: Opening duels won at 58%, better than 89% of level 10 · 2,750-2,999 ELO players. Averages 18.2 kills per match with 57% headshots. The strongest map is Nuke with a 60% win rate in 30 matches. In 176 of 301 matches the rating was 1.10 or higher (58%), in 66 it was below 0.90. In 243 matches with detailed stats: 61 4Ks and 10 aces. Best month by rating: August 2026 at 1.21. PIFOLOVE loses the most ELO in match 1 of the day (−117 ELO, win rate 42%). Things go best on Anubis (+205 ELO, win rate 49%). Match no. 2 of the day goes best: 57% win rate, +150 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, ADR +7.5, Win rate +11 pp, ELO +89. Unchanged in recent months: Headshots at 57%. Last 30 days: 9 matches, win rate 44%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.