PETE187

USA
On FACEIT since 2024 225 matches tracked 86 matches in 30 days
ELO ▼ 150
1,934
30-day peak: 2,084
Rank NA ▲ 2,122 places
#5,132
30 days · before #7,254 · best #5,132
Last updated:

How does PETE187 play?

Rating 0.87 (from 135 matches) K/R 0.67 ADR 78.4 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3% on level 9
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 39%
Rating spread from 135 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 7% normal 0.90 to 1.09 21% weak 0.75 to 0.89 25% very weak below 0.75 36%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 31%
Opening duels won 44%−7 pp better than 6%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−4 pp better than 29%
Clutch 1v2 won 19%−2 pp better than 35%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+2 pp better than 59%
AWP share of kills 1%−9 pp better than 7%
K/D 0.92−0.09 better than 16%
Pistol kills per match 2.9
Knife kills 2 in 225 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.6%−2.5 pp better than 2%
Rounds with 3K 3.0%−1.0 pp better than 10%
MVPs per match 2.0−0.2 better than 18%
4Ks and aces 16x 4K, 1 ace in 132 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 6.2+1.9 better than 90%
Enemies flashed per round 0.51+0.23 better than 92%
Rounds with a death 73%+1 pp better than 40%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Rating +0.09
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, ADR −4.1, Headshots −3 pp, Win rate −7 pp, ELO −313

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: June 2026 with 0.89. Last 3 months: 0.63 (at the start 0.72).

Patterns

From the last 225 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −93 ELO
77 matches · 44% wins
On Mirage −53 ELO
56 matches · 50% wins
Between 0:00 and 6:00 −18 ELO, win rate 47%
On Fridays −61 ELO, win rate 39%

PETE187 loses the most ELO in match 1 of the day: −93 ELO, 44% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.82 · Mirage
  2. Most kills in a match: 51 · Anubis
  3. Longest win streak: 14 wins in a row · Inferno

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
50% level
0.69 better than 29%
78.2 better than 40%
0.84 better than 4%
50% of 247 duels better than 45%
42% of 31 situations better than 64%
Dust 255
53% better than 58%
0.59 better than 2%
72.4 better than 13%
0.80 better than 1%
49% of 219 duels better than 40%
32% of 19 situations better than 33%
Ancient37
65% better than 87%
0.68 better than 24%
80.3 better than 46%
0.92 better than 17%
47% of 167 duels better than 26%
32% of 19 situations better than 37%
Anubis29
48% better than 38%
0.78 better than 73%
90.8 better than 90%
1.01 better than 46%
52% of 165 duels level
38% of 16 situations level
Inferno17
47% better than 31%
0.67 better than 22%
79.3 better than 43%
0.86-
58% of 72 duels better than 80%
50% of 6 situations better than 76%
Cache13
54% -
0.63 -
76.9 -
0.84-
41% of 54 duels -
25% of 8 situations -
Nuke13
62% -
0.64 -
73.5 -
1.00-
40% of 62 duels -
44% of 9 situations -
Overpass4
25% -
0.71 -
72.5 -
-
58% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How PETE187 plays

Across 225 matches PETE187 averages K/R 0.67 and ADR 78.4; the rating across the 135 rated matches is 0.87. Biggest strength: Utility damage per round at 6.2. That is better than 90% of players on level 9. Most room to improve: Rating at 0.87. That is better than only 3% of players on level 9. On average 14.8 kills per match, 50% of them headshots. The strongest map is Ancient with a 65% win rate in 37 matches. In 25 of 135 matches the rating was 1.10 or higher (19%), in 82 it was below 0.90. In 132 matches with detailed stats: 16 4Ks and 1 aces. Best month by rating: August 2026 at 1.02. PETE187 loses the most ELO in match 1 of the day (−93 ELO, win rate 44%). Things go best from match 5 of the day (+89 ELO, win rate 62%). Improved over the last three months: Rating +0.09. Got weaker: K/R −0.09, ADR −4.1, Headshots −3 pp, Win rate −7 pp, ELO −313. Last 30 days: 86 matches, win rate 50%, ELO balance +113.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.