PEETE

Poland
On FACEIT since 2017 152 matches tracked 38 matches in 30 days
Last updated:

How does PEETE play?

Rating 1.17 (from 102 matches) K/R 0.83 ADR 89.4 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 102 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average. More damage per round than the level 6 average.
Multi-killsEntryDamage
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

Level 6

Compared with 996 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 60%+10 pp · Ø 50% better than 99%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 93%
Clutch 1v2 won 21%−2 pp · Ø 23% better than 49%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.00).

Headshot rate 38%−7 pp · Ø 45% better than 16%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 1.13+0.13 · Ø 1.00 better than 92%
Pistol kills per match 3.4
Knife kills 2 in 152 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (3.9%).

2K rounds 15.8%+2.8 pp · Ø 13.0% better than 97%
3K rounds 5.8%+1.9 pp · Ø 3.9% better than 98%
MVPs per match 2.4+0.2 · Ø 2.2 better than 78%
4Ks and aces 19x 4K, 4 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.26).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 4.4+0.5 · Ø 3.9 better than 61%
Enemies flashed per round 0.48+0.22 · Ø 0.26 better than 91%
Deaths per round 73%+1 pp · Ø 72% better than 49%

Progress

One value per month, dashed line is the level 6 average
Whether PEETE is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 97 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.78
DecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.93.

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −54 ELO
25 matches · 48% win rate
On Mirage −9 ELO
52 matches · 44% win rate
In match 3 of the day +8 ELO
20 matches · 45% win rate

PEETE loses the most ELO on Inferno: −54 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Highest rating in a match: 2.34 · Inferno
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
44% better than 27%
0.81 better than 89%
89.7 better than 93%
1.12 better than 88%
56% of 162 duels better than 85%
47% of 17 situations better than 77%
Dust 225
44% better than 30%
0.83 better than 93%
90.2 better than 94%
1.12 better than 88%
61% of 80 duels better than 96%
45% of 11 situations better than 71%
Inferno25
48% better than 46%
0.85 better than 97%
90.1 better than 95%
1.27 better than 99%
59% of 92 duels better than 91%
47% of 17 situations better than 74%
Ancient18
44% better than 30%
0.73 better than 55%
80.2 better than 52%
1.05-
51% of 49 duels right on the average
30% of 10 situations better than 33%
Cache15
60% -
0.87 -
90.9 -
1.20-
72% of 53 duels -
43% of 7 situations -
Nuke9
89% -
0.84 -
91.0 -
1.33-
75% of 12 duels -
0% of 1 situations -
Anubis6
67% -
0.86 -
91.4 -
1.21-
46% of 13 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PEETE plays

Across 152 matches PEETE averages K/R 0.83 and ADR 89.4; the rating across the 102 rated matches is 1.17. Biggest strength: Opening duels won at 60%, better than 99% of level 6 players. Most room to improve: Headshot rate at 38%, better than only 16% of level 6 players. Averages 18.0 kills per match with 38% headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 54 of 102 matches the rating was 1.10 or higher (53%), in 28 it was below 0.90. In 94 matches with detailed stats: 19 4Ks and 4 aces. Best month by rating: August 2026 at 1.30. PEETE loses the most ELO on Inferno (−54 ELO, win rate 48%). Things go best on Dust 2 (+62 ELO, win rate 44%). Last 30 days: 38 matches, win rate 45%, net ELO −97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.