PATLATTiy-_-

LV
35 matches tracked
Last updated:

How does PATLATTiy-_- play?

Rating 1.05 (from 1 matches) K/R 0.80 ADR 85.5 from 35 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.05
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 10%0.0 pp level
Opening duels won 56%+6 pp better than 88%

Clutch

Average
Last one alive
Clutch 1v1 won 29%−10 pp better than 10%
Clutch 1v2 won 18%−3 pp better than 31%
Clutch kills per match 2.1+0.4 better than 85%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−1 pp better than 42%
AWP share of kills 3%−8 pp better than 20%
K/D 1.25+0.24 better than 98%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds
Rounds with 2K 15.7%+2.6 pp better than 96%
Rounds with 3K 4.1%+0.2 pp better than 58%
MVPs per match 2.7+0.4 better than 89%
4Ks and aces 4x 4K, 1 ace in 35 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 25%−10 pp better than 3%
Utility damage per round 3.1−1.2 better than 22%
Enemies flashed per round 0.21−0.07 better than 32%
Rounds with a death 64%−8.0 pp better than 99%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.81
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.81.

Patterns

From the last 35 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.05 · Mirage
  2. Most kills in a match: 30 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 35 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage13
62% –
0.83 –
88.0 –
1.05–
58% of 50 duels –
13% of 8 situations –
Dust 212
75% –
0.78 –
83.4 –
-
49% of 55 duels –
71% of 7 situations –
Ancient4
100% –
0.85 –
89.4 –
-
69% of 16 duels –
0% of 2 situations –
Anubis4
25% –
0.75 –
79.3 –
-
55% of 11 duels –
0% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How PATLATTiy-_- plays

Across 35 matches PATLATTiy-_- averages K/R 0.80 and ADR 85.5; the rating across the 1 rated matches is 1.05. Biggest strength: Rounds with a death at 64%. That is better than 99% of players on level 9. Most room to improve: Utility with impact at 25%. That is better than only 3% of players on level 9. On average 17.4 kills per match, 47% of them headshots. The strongest map is Dust 2 with a 75% win rate in 12 matches. In 35 matches with detailed stats: 4 4Ks and 1 aces. Last 30 days: 8 matches, win rate 63%, ELO balance +76.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.