PARKER---

Ukraine
209 matches tracked 66 matches in 30 days
ELO ▼ 87
2,942
30-day peak: 3,143
Rank EU ▼ 1,458 places
#9,653 #525 in UA
30 days · before #8,195 · best #8,195
Last updated:

How does PARKER--- play?

Rating 1.13 (from 68 matches) K/R 0.82 ADR 85.4 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83% on level 10
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 75%
Rating spread from 68 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 26% normal 0.90 to 1.09 21% weak 0.75 to 0.89 7% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 15%+4 pp better than 95%
Opening duels won 57%+6 pp better than 88%

Clutch

Average
Last one alive
Clutch 1v1 won 47%+8 pp better than 89%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 36%−15 pp better than 2%
AWP share of kills 49%+38 pp better than 99%
K/D 1.22+0.19 better than 92%
Pistol kills per match 2.8
Knife kills 16 in 209 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.5%+1.2 pp better than 75%
Rounds with 3K 5.0%+0.9 pp better than 82%
MVPs per match 2.9+0.6 better than 93%
4Ks and aces 21x 4K, 2 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 44%+9 pp better than 96%
Utility damage per round 4.5+0.4 better than 64%
Enemies flashed per round 0.300.00 level
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, ADR −9.1, Win rate −9 pp, ELO −207

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.78 (at the start 0.87).

Patterns

From the last 209 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −109 ELO
24 matches · 38% wins
On Anubis −38 ELO
37 matches · 57% wins
Between 12:00 and 18:00 −107 ELO, win rate 47%
On Saturdays −35 ELO, win rate 30%

PARKER--- loses the most ELO in match 4 of the day: −109 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Dust 2
  2. Most kills in a match: 45 · Inferno
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
66% better than 91%
0.89 better than 94%
94.3 better than 94%
1.32 better than 98%
61% of 492 duels better than 91%
58% of 38 situations better than 91%
Mirage56
48% better than 35%
0.74 level
78.7 better than 39%
1.06 better than 56%
55% of 318 duels better than 69%
48% of 31 situations better than 79%
Anubis37
57% better than 67%
0.86 better than 91%
84.7 better than 69%
1.16-
60% of 209 duels better than 89%
56% of 16 situations better than 86%
Inferno32
56% level
0.80 better than 76%
83.4 better than 59%
1.02-
60% of 210 duels better than 85%
56% of 25 situations better than 85%
Ancient6
33% -
0.76 -
77.0 -
0.85-
69% of 32 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PARKER--- plays

Across 209 matches PARKER--- averages K/R 0.82 and ADR 85.4; the rating across the 68 rated matches is 1.13. Biggest strength: Utility with impact at 44%. That is better than 96% of players on level 10. Most room to improve: Headshot rate at 36%. That is better than only 2% of players on level 10. On average 18.1 kills per match, 36% of them headshots. The strongest map is Dust 2 with a 66% win rate in 74 matches. In 37 of 68 matches the rating was 1.10 or higher (54%), in 17 it was below 0.90. In 111 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: September 2026 at 1.19. PARKER--- loses the most ELO in match 4 of the day (−109 ELO, win rate 38%). Things go best on Dust 2 (+257 ELO, win rate 66%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.09, ADR −9.1, Win rate −9 pp, ELO −207. Last 30 days: 66 matches, win rate 55%, ELO balance +135.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.