PALIMERA

BG
306 matches tracked 77 matches in 30 days
Last updated:

How does PALIMERA play?

Rating 1.01 (from 256 matches) K/R 0.70 ADR 75.8 from 306 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 256 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 50%−1 pp · Ø 51% better than 45%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 82%
AWP share of kills 6%−4 pp · Ø 10% better than 37%
K/D 0.96−0.06 · Ø 1.02 better than 29%
Pistol kills per match 2.9
Knife kills 8 in 306 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 40%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 43%
4Ks and aces 52x 4K, 2 aces in 212 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 41%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 39%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 75%
Deaths per round 73%+1 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.09, Rating +0.12, ADR +5.8, Win rate +6 pp, ELO +356
= Stayed the same
Headshots at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.73 (at the start 0.64). Right on the average (0.73).

Patterns

From the last 306 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −51 ELO
42 matches · 36% win rate
Between 6:00 and 12:00 −62 ELO, win rate 41%
On Tuesdays +3 ELO, win rate 39%

PALIMERA loses the most ELO on Ancient: −51 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.40 · Inferno
  3. Most kills in a match: 42 · Inferno

Maps in detail

from the last 306 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 285
47% better than 36%
0.68 better than 25%
74.9 better than 23%
0.96 better than 30%
51% of 271 duels better than 54%
42% of 36 situations better than 64%
Mirage48
40% better than 14%
0.66 better than 16%
72.6 better than 14%
0.93 better than 20%
50% of 161 duels better than 45%
40% of 20 situations better than 55%
Anubis47
55% better than 62%
0.73 better than 47%
78.3 better than 36%
1.06 better than 64%
54% of 185 duels better than 69%
57% of 30 situations better than 90%
Ancient42
36% better than 11%
0.68 better than 25%
74.4 better than 20%
0.97 better than 35%
43% of 168 duels better than 12%
52% of 31 situations better than 85%
Inferno37
51% better than 40%
0.75 better than 60%
78.2 better than 38%
1.08 better than 67%
52% of 127 duels right on the average
46% of 26 situations better than 71%
Nuke26
58% better than 58%
0.78 better than 63%
79.2 better than 40%
1.12 better than 69%
52% of 90 duels right on the average
42% of 19 situations better than 59%
Cache17
29% -
0.68 -
70.8 -
0.99-
46% of 37 duels -
56% of 9 situations -
Overpass4
50% -
0.86 -
94.3 -
1.09-
56% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How PALIMERA plays

Across 306 matches PALIMERA averages K/R 0.70 and ADR 75.8; the rating across the 256 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 9 players. Averages 15.1 kills per match with 54% headshots. The strongest map is Nuke with a 58% win rate in 26 matches. In 97 of 256 matches the rating was 1.10 or higher (38%), in 109 it was below 0.90. In 212 matches with detailed stats: 52 4Ks and 2 aces. Best month by rating: August 2026 at 1.06. PALIMERA loses the most ELO on Ancient (−51 ELO, win rate 36%). Things go best on Anubis (+140 ELO, win rate 55%). Match no. 4 of the day goes best: 51% win rate, +77 ELO. Improved over the last three months: K/R +0.09, Rating +0.12, ADR +5.8, Win rate +6 pp, ELO +356. Unchanged in recent months: Headshots at 54%. Last 30 days: 77 matches, win rate 51%, net ELO +160.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.