P4ynetrain

Germany
25 matches tracked 21 matches in 30 days
Last updated:

How does P4ynetrain play?

Rating 1.20 K/R 0.88 ADR 89.3 from 25 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94% on level 10
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 84%
Rating spread from 25 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 32% good 1.10 to 1.29 32% normal 0.90 to 1.09 16% weak 0.75 to 0.89 8% very weak below 0.75 8%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More damage per round than the level 10 average.
Multi-killsDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 54%+3 pp better than 71%

Clutch

Weakness
Last one alive
Clutch 1v1 won 33%−6 pp better than 22%
Clutch 1v2 won 13%−8 pp better than 7%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 40%
AWP share of kills 5%−6 pp better than 30%
K/D 1.23+0.20 better than 93%
Pistol kills per match 4.1
Knife kills 1 in 25 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.1%+2.8 pp better than 94%
Rounds with 3K 5.4%+1.3 pp better than 89%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 7x 4K, 1 ace in 21 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 3.6−0.5 better than 37%
Enemies flashed per round 0.25−0.05 better than 38%
Rounds with a death 72%+1 pp better than 44%

Patterns

From the last 25 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Dust 2
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 25 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 213
62% -
0.86 -
89.2 -
1.18-
54% of 50 duels -
50% of 4 situations -
Anubis4
25% -
0.81 -
81.7 -
1.08-
29% of 17 duels -
33% of 3 situations -
Ancient3
33% -
0.93 -
91.6 -
1.34-
100% of 4 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How P4ynetrain plays

Across 25 matches P4ynetrain averages K/R 0.88, ADR 89.3 and a rating of 1.20. Biggest strength: Rating at 1.20. That is better than 94% of players on level 10. Most room to improve: Utility with impact at 30%. That is better than only 19% of players on level 10. On average 19.8 kills per match, 49% of them headshots. In 17 of 25 matches the rating was 1.10 or higher (68%), in 4 it was below 0.90. In 21 matches with detailed stats: 7 4Ks and 1 aces. Best month by rating: September 2026 at 1.21. Last 30 days: 21 matches, win rate 52%, ELO balance +6.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.