P3nnyCS

PH
86 matches tracked 16 matches in 30 days
ELO ▲ 41
2,082
30-day peak: 2,082
Rank NA ▼ 82 places
#5,943 #44 in PH
30 days · before #5,861 · best #5,751
Last updated:

How does P3nnyCS play?

Rating 0.90 (from 36 matches) K/R 0.68 ADR 75.4 from 76 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5% on level 10
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 36 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 48%−3 pp better than 22%

Clutch

Average
Last one alive
Clutch 1v1 won 56%+16 pp better than 99%
Clutch 1v2 won 14%−7 pp better than 9%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 47%
AWP share of kills 1%−10 pp better than 7%
K/D 0.95−0.09 better than 19%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.7%−2.7 pp better than 3%
Rounds with 3K 3.7%−0.4 pp better than 31%
MVPs per match 2.0−0.4 better than 15%
4Ks and aces 4x 4K, 0 aces in 36 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 24%−11 pp better than 2%
Utility damage per round 2.9−1.2 better than 16%
Enemies flashed per round 0.32+0.02 better than 58%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.55
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: December 2025 with 0.79.

Patterns

From the last 76 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Mirage
  2. Highest rating in a match: 1.51 · Anubis
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 76 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
68% better than 95%
0.71 better than 33%
79.7 better than 43%
0.86-
55% of 29 duels better than 70%
50% of 4 situations better than 83%
Dust 215
60% better than 77%
0.64 better than 8%
70.1 better than 5%
0.98-
48% of 29 duels better than 31%
40% of 5 situations better than 57%
Nuke13
69% -
0.76 -
79.8 -
1.04-
52% of 27 duels -
100% of 2 situations -
Cache11
36% -
0.61 -
71.1 -
0.79-
48% of 46 duels -
50% of 2 situations -
Anubis6
33% -
0.62 -
68.9 -
0.93-
45% of 11 duels -
50% of 2 situations -
Ancient5
80% -
0.63 -
70.6 -
0.85-
40% of 5 duels -
100% of 1 situations -
Inferno3
67% -
0.59 -
77.1 -
0.83-
40% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How P3nnyCS plays

Across 76 matches P3nnyCS averages K/R 0.68 and ADR 75.4; the rating across the 36 rated matches is 0.90. Biggest strength: Clutch 1v1 won at 56%. That is better than 99% of players on level 10. Most room to improve: Utility with impact at 24%. That is better than only 2% of players on level 10. On average 14.8 kills per match, 50% of them headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 10 of 36 matches the rating was 1.10 or higher (28%), in 17 it was below 0.90. In 36 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: August 2026 at 0.99. Last 30 days: 16 matches, win rate 50%, ELO balance +16.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.