P3nNk_DieCk

JP
127 matches tracked 23 matches in 30 days
Last updated:

How does P3nNk_DieCk play?

Rating 1.06 K/R 0.78 ADR 88.7 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 127 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 46%−4 pp · Ø 50% better than 11%

Clutch

Strength
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 97%
Clutch 1v2 won 29%+9 pp · Ø 20% better than 89%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.03+0.03 · Ø 1.00 better than 46%
Pistol kills per match 3.6
Knife kills 1 in 127 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.6%+1.5 pp · Ø 13.1% better than 76%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 75%
MVPs per match 2.6+0.4 · Ø 2.2 better than 78%
4Ks and aces 15x 4K, 3 aces in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

0.87 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.5+1.4 · Ø 4.1 better than 82%
Enemies flashed per round 0.87+0.57 · Ø 0.30 better than 99%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.07, Headshots +2 pp, Win rate +8 pp, ELO +320
= Stayed the same
K/R at 0.79, ADR at 89.7
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.79 (at the start 0.76). Clearly above the average (0.72).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −43 ELO
39 matches · 46% win rate
On Dust 2 −12 ELO
36 matches · 53% win rate
Between 12:00 and 18:00 −49 ELO, win rate 40%
On Wednesdays ±0 ELO, win rate 45%

P3nNk_DieCk loses the most ELO in match 1 of the day: −43 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 49 · Mirage

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
54% better than 58%
0.75 better than 54%
88.8 better than 84%
1.03 better than 48%
49% of 224 duels better than 37%
67% of 15 situations better than 97%
Dust 236
53% better than 57%
0.84 better than 88%
92.9 better than 93%
1.12 better than 75%
48% of 186 duels better than 32%
40% of 15 situations better than 55%
Inferno18
50% better than 35%
0.68 better than 20%
84.3 better than 61%
0.96 better than 19%
42% of 92 duels better than 5%
20% of 5 situations better than 15%
Anubis13
38% -
0.76 -
83.6 -
1.05-
43% of 76 duels -
20% of 5 situations -
Cache10
50% -
0.80 -
88.0 -
1.07-
52% of 61 duels -
50% of 6 situations -
Ancient7
57% -
0.89 -
92.7 -
1.23-
55% of 33 duels -
-
Nuke4
50% -
0.74 -
82.8 -
1.00-
48% of 27 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How P3nNk_DieCk plays

Across 127 matches P3nNk_DieCk averages K/R 0.78, ADR 88.7 and a rating of 1.06. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 46%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 58% headshots. The strongest map is Mirage with a 54% win rate in 37 matches. In 51 of 127 matches the rating was 1.10 or higher (40%), in 44 it was below 0.90. In 67 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: August 2026 at 1.11. P3nNk_DieCk loses the most ELO in match 1 of the day (−43 ELO, win rate 46%). Things go best from match 5 of the day (−26 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, −26 ELO. Improved over the last three months: Rating +0.07, Headshots +2 pp, Win rate +8 pp, ELO +320. Unchanged in recent months: K/R at 0.79, ADR at 89.7. Last 30 days: 23 matches, win rate 39%, net ELO −106.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.