P0STM0RTEM

Turkey
273 matches tracked 84 matches in 30 days
Last updated:

How does P0STM0RTEM play?

Rating 1.10 (from 261 matches) K/R 0.81 ADR 88.4 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 261 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 54%+4 pp · Ø 50% better than 70%

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 22%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.08+0.08 · Ø 1.00 better than 63%
Pistol kills per match 3.1
Knife kills 2 in 273 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.1%).

2K rounds 15.4%+2.3 pp · Ø 13.1% better than 88%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 72%
MVPs per match 2.6+0.4 · Ø 2.2 better than 78%
4Ks and aces 57x 4K, 4 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 61%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 34%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +255
= Stayed the same
K/R at 0.81, Rating at 1.10, ADR at 89.0, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.72).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −68 ELO
46 matches · 41% win rate
In match 2 of the day −55 ELO
56 matches · 43% win rate
On Fridays −149 ELO, win rate 43%

P0STM0RTEM loses the most ELO in match 3 of the day: −68 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Mirage
  2. Most kills in a match: 42 · Inferno
  3. Longest win streak: 11 wins in a row · Inferno

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
45% better than 28%
0.80 better than 76%
86.9 better than 78%
1.08 better than 64%
53% of 371 duels better than 59%
32% of 41 situations better than 32%
Inferno71
54% right on the average
0.85 better than 87%
93.9 better than 90%
1.14 better than 73%
57% of 397 duels better than 71%
43% of 40 situations better than 62%
Mirage48
56% better than 65%
0.77 better than 63%
87.1 better than 79%
1.06 better than 59%
51% of 234 duels right on the average
28% of 18 situations better than 20%
Cache41
54% -
0.80 -
87.5 -
1.11-
54% of 213 duels -
29% of 14 situations -
Nuke29
41% better than 10%
0.82 better than 73%
86.2 better than 68%
1.12 better than 69%
53% of 138 duels better than 54%
32% of 22 situations better than 38%
Ancient4
50% -
0.66 -
71.8 -
0.94-
53% of 15 duels -
-
Anubis3
33% -
0.63 -
66.1 -
0.94-
25% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How P0STM0RTEM plays

Across 273 matches P0STM0RTEM averages K/R 0.81 and ADR 88.4; the rating across the 261 rated matches is 1.10. Biggest strength: Damage per round (ADR) at 88.4, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 53% headshots. The strongest map is Mirage with a 56% win rate in 48 matches. In 124 of 261 matches the rating was 1.10 or higher (48%), in 82 it was below 0.90. In 208 matches with detailed stats: 57 4Ks and 4 aces. Best month by rating: September 2026 at 1.13. P0STM0RTEM loses the most ELO in match 3 of the day (−68 ELO, win rate 41%). Things go best from match 5 of the day (+135 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, +135 ELO. Improved over the last three months: Headshots +2 pp, ELO +255. Unchanged in recent months: K/R at 0.81, Rating at 1.10, ADR at 89.0, Win rate at 50%. Last 30 days: 84 matches, win rate 48%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.