P0MK4

KG
262 matches tracked 40 matches in 30 days
Last updated:

How does P0MK4 play?

Rating 0.88 (from 46 matches) K/R 0.69 ADR 75.4 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4% on level 8
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 48%
Rating spread from 46 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 7% normal 0.90 to 1.09 30% weak 0.75 to 0.89 9% very weak below 0.75 43%
Player type
Hits the head
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−2 pp better than 18%
Opening duels won 46%−4 pp better than 14%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+6 pp better than 79%
Clutch 1v2 won 17%−5 pp better than 23%
Clutch kills per match 1.6−0.1 better than 47%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+11 pp better than 95%
AWP share of kills 2%−8 pp better than 14%
K/D 0.96−0.04 better than 31%
Pistol kills per match 2.0
Knife kills 7 in 262 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.2%−0.9 pp better than 23%
Rounds with 3K 3.7%−0.2 pp better than 38%
MVPs per match 2.0−0.2 better than 22%
4Ks and aces 22x 4K, 1 ace in 197 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 26%−9 pp better than 5%
Utility damage per round 3.3−0.9 better than 29%
Enemies flashed per round 0.36+0.08 better than 74%
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Headshots +8 pp, Win rate +4 pp, ELO +700
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −8.6

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.68 (at the start 0.74).

Patterns

From the last 262 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −199 ELO
72 matches · 47% wins
In match 1 of the day −101 ELO
57 matches · 46% wins
On Fridays −32 ELO, win rate 37%

P0MK4 loses the most ELO on Dust 2: −199 ELO, 47% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.80 · Mirage
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
53% better than 58%
0.73 level
77.5 better than 38%
0.93 better than 21%
49% of 294 duels better than 39%
47% of 57 situations better than 74%
Dust 272
47% better than 37%
0.64 better than 11%
70.4 better than 8%
0.87-
43% of 287 duels better than 13%
41% of 34 situations better than 59%
Ancient45
56% better than 67%
0.72 better than 41%
79.5 better than 44%
0.80-
45% of 237 duels better than 22%
40% of 30 situations better than 53%
Anubis28
68% better than 91%
0.71 better than 37%
77.9 better than 35%
0.85-
46% of 106 duels better than 27%
55% of 11 situations better than 85%
Cache17
71% -
0.69 -
77.4 -
-
45% of 69 duels -
27% of 11 situations -
Inferno16
31% better than 2%
0.64 better than 15%
71.2 better than 12%
0.45-
38% of 63 duels better than 2%
33% of 6 situations better than 39%

Compared with players on the same level who have at least 15 matches on the map.

How P0MK4 plays

Across 262 matches P0MK4 averages K/R 0.69 and ADR 75.4; the rating across the 46 rated matches is 0.88. Biggest strength: Headshot rate at 58%. That is better than 95% of players on level 8. Most room to improve: Rating at 0.88. That is better than only 4% of players on level 8. On average 15.0 kills per match, 58% of them headshots. The strongest map is Cache with a 71% win rate in 17 matches. In 8 of 46 matches the rating was 1.10 or higher (17%), in 24 it was below 0.90. In 197 matches with detailed stats: 22 4Ks and 1 aces. Best month by rating: September 2026 at 0.94. P0MK4 loses the most ELO on Dust 2 (−199 ELO, win rate 47%). Things go best on Ancient (+50 ELO, win rate 56%). Improved over the last three months: Headshots +8 pp, Win rate +4 pp, ELO +700. Got weaker: K/R −0.06, ADR −8.6. Last 30 days: 40 matches, win rate 45%, ELO balance −7.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.