P-Nes

USA
76 matches tracked
ELO
1,870
Peak across the last 76 matches: 2,011
Rank NA ▲ 5,453 places
#3,084
30 days · prev. #8,537 · best #3,084
Last updated:

How does P-Nes play?

Rating 1.04 (from 47 matches) K/R 0.79 ADR 87.2 from 76 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62% on level 9
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 47 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 26% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

Compared with 1,682 players on level 9, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

P-Nes gets the first kill in 10 of 100 rounds. On par with the level 9 average (10%).

Rounds with first kill 10%0 pp on par
Opening duels won 51%0 pp on par

Clutch

Average
Last one alive

P-Nes wins 50 of 100 1v1s. 12 percentage points above the level 9 average (38%).

Clutch 1v1 won 50%+12 pp better than 95%
Clutch 1v2 won 16%−5 pp better than 18%
Clutch kills per match 1.7+0.1 better than 59%

Weapons and aim

Average
Where do the kills come from?

41 of 100 kills by P-Nes are headshots. 7 percentage points below the level 9 average (48%).

Headshot rate 41%−7 pp better than 13%
AWP share of kills 3%−7 pp better than 19%
K/D 1.08+0.07 better than 74%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

Averages 2.6 round MVPs per match. 0.4 above the level 9 average (2.2).

2K rounds 13.2%+0.1 pp better than 47%
3K rounds 4.7%+0.7 pp better than 78%
MVPs per match 2.6+0.4 better than 84%
4Ks and aces 6x 4K, 2 aces in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.53 enemies flashed per round (53 per 100 rounds). 0.25 above the level 9 average (0.28).

Utility hit rate 37%+2 pp better than 64%
Utility damage per round 6.4+2.1 better than 92%
Enemies flashed per round 0.53+0.25 better than 94%
Deaths per round 73%+1 pp better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.17, Headshots +3 pp
= Stayed the same
ADR at 87.0
▼ Got worse
K/R −0.04, Win rate −3 pp, ELO −137

Aug 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.77 (at the start 0.81). 0.04 above the level 9 average (0.73).

Patterns

From the last 76 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Mirage
  2. Most kills in a match: 37 · Dust 2
  3. Longest win streak: 3 wins in a row · Anubis

Maps in detail

from the last 76 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
46% better than 32%
0.85 better than 93%
92.8 better than 95%
1.12 better than 82%
59% of 121 duels better than 90%
53% of 30 situations better than 87%
Dust 218
28% better than 2%
0.77 better than 70%
84.2 better than 71%
1.03-
51% of 90 duels on par
37% of 19 situations better than 46%
Ancient13
31% -
0.72 -
84.8 -
0.97-
50% of 52 duels -
17% of 6 situations -
Cache6
50% -
0.73 -
80.5 -
0.80-
48% of 23 duels -
0% of 2 situations -
Nuke6
0% -
0.76 -
81.8 -
1.16-
39% of 28 duels -
43% of 7 situations -
Inferno4
25% -
0.71 -
83.2 -
0.84-
15% of 13 duels -
50% of 2 situations -
Anubis3
100% -
0.90 -
97.7 -
1.16-
62% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How P-Nes plays

Across 76 matches P-Nes averages K/R 0.79 and ADR 87.2; the rating across the 47 rated matches is 1.04. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 9 players. Most room to improve: Headshot rate at 41%, better than only 13% of level 9 players. Averages 17.2 kills per match with 41% headshots. The strongest map is Mirage with a 46% win rate in 26 matches. In 21 of 47 matches the rating was 1.10 or higher (45%), in 16 it was below 0.90. In 43 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: August 2026 at 1.05. Things go best on Mirage (+27 ELO, win rate 46%). Improved over the last three months: Rating +0.17, Headshots +3 pp. Got weaker: K/R −0.04, Win rate −3 pp, ELO −137. Unchanged in recent months: ADR at 87.0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.