Overlordx

Ukraine
146 matches tracked 71 matches in 30 days
Last updated:

How does Overlordx play?

Rating 1.06 K/R 0.73 ADR 79.2 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 146 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 33% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 48%−3 pp · Ø 51% better than 27%

Clutch

Average
Last one alive

2.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 2.9+1.2 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 15%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 1.12+0.10 · Ø 1.02 better than 81%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.1%).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 57%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 40%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 24x 4K, 1 ace in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 45%+9 pp · Ø 36% better than 96%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 61%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 65%−7 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Overlordx is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 146 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Best month: September 2026 with 0.79.

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 +51 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Longest win streak: 6 wins in a row · Cache
  3. Highest rating in a match: 2.35 · Dust 2

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
49% better than 39%
0.75 better than 57%
83.1 better than 65%
1.12 better than 78%
46% of 99 duels better than 25%
47% of 32 situations better than 73%
Mirage30
67% better than 94%
0.66 better than 16%
70.3 better than 7%
0.98 better than 34%
51% of 75 duels right on the average
32% of 25 situations better than 32%
Anubis27
44% better than 24%
0.72 better than 44%
77.8 better than 38%
1.05 better than 59%
50% of 62 duels better than 43%
41% of 22 situations better than 60%
Inferno19
63% better than 79%
0.72 better than 41%
77.7 better than 29%
1.06 better than 58%
40% of 62 duels better than 4%
29% of 17 situations better than 35%
Ancient13
46% -
0.76 -
81.1 -
1.07-
45% of 42 duels -
31% of 13 situations -
Nuke9
67% -
0.88 -
97.4 -
1.26-
60% of 20 duels -
22% of 9 situations -
Cache8
25% -
0.70 -
79.8 -
0.99-
44% of 18 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Overlordx plays

Across 146 matches Overlordx averages K/R 0.73, ADR 79.2 and a rating of 1.06. Biggest strength: Deaths per round at just 65% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 43% headshots. The strongest map is Mirage with a 67% win rate in 30 matches. In 59 of 146 matches the rating was 1.10 or higher (40%), in 39 it was below 0.90. In 146 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: September 2026 at 1.16. Things go best on Mirage (+48 ELO, win rate 67%). Last 30 days: 71 matches, win rate 49%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.