Ospemo

Finland
41 matches tracked 19 matches in 30 days
Last updated:

How does Ospemo play?

Rating 1.03 K/R 0.75 ADR 83.4 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67% on level 7
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 41 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 17%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 7 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 13%+3 pp better than 88%
Opening duels won 48%−2 pp better than 33%

Clutch

Strength
Last one alive
Clutch 1v1 won 52%+13 pp better than 97%
Clutch 1v2 won 37%+16 pp better than 99%
Clutch kills per match 1.5−0.1 better than 39%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−6 pp better than 16%
AWP share of kills 3%−7 pp better than 21%
K/D 1.01+0.01 better than 60%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds
Rounds with 2K 14.3%+1.2 pp better than 82%
Rounds with 3K 3.9%0.0 pp level
MVPs per match 2.4+0.2 better than 75%
4Ks and aces 10x 4K, 1 ace in 41 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 10%
Utility damage per round 4.20.0 level
Enemies flashed per round 0.51+0.24 better than 93%
Rounds with a death 75%+3 pp better than 24%

Patterns

From the last 41 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Nuke
  2. Longest win streak: 4 wins in a row · Anubis
  3. Highest rating in a match: 1.99 · Nuke

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke13
69% -
0.89 -
88.7 -
1.23-
62% of 77 duels -
50% of 8 situations -
Ancient9
78% -
0.78 -
89.7 -
1.10-
49% of 39 duels -
63% of 8 situations -
Cache9
67% -
0.64 -
76.9 -
0.86-
42% of 83 duels -
33% of 3 situations -
Anubis8
38% -
0.59 -
72.5 -
0.79-
32% of 37 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ospemo plays

Across 41 matches Ospemo averages K/R 0.75, ADR 83.4 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 52%. That is better than 97% of players on level 7. Most room to improve: Utility with impact at 28%. That is better than only 10% of players on level 7. On average 16.7 kills per match, 40% of them headshots. In 18 of 41 matches the rating was 1.10 or higher (44%), in 15 it was below 0.90. In 41 matches with detailed stats: 10 4Ks and 1 aces. Best month by rating: September 2026 at 1.03. Last 30 days: 19 matches, win rate 63%, ELO balance +24.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.