OqSeQrTaMOLE

RO
348 matches tracked 81 matches in 30 days
ELO ▼ 60
2,355
30-day peak: 2,633
Rank SA ▼ 586 places
#1,926 #1 in RO
30 days · before #1,340 · best #1,340
Last updated:

How does OqSeQrTaMOLE play?

Rating 0.93 (from 119 matches) K/R 0.72 ADR 78.8 from 348 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10% on level 10
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 119 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 21% very weak below 0.75 23%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (292 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 40%
AWP share of kills 10%−1 pp better than 56%
K/D 0.98−0.05 better than 29%
Pistol kills per match 2.8
Knife kills 6 in 348 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%−0.6 pp better than 30%
Rounds with 3K 3.8%−0.3 pp better than 36%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 55x 4K, 1 ace in 292 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 24%−11 pp better than 2%
Utility damage per round 2.5−1.6 better than 10%
Enemies flashed per round 0.53+0.23 better than 94%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, ADR at 78.6, Headshots at 49%, ELO at 2,456
▼ Got worse
Win rate −12 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months unchanged at 0.72.

Patterns

From the last 348 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −145 ELO
103 matches · 43% wins
In match 1 of the day −139 ELO
71 matches · 45% wins
On Fridays −155 ELO, win rate 43%

OqSeQrTaMOLE loses the most ELO on Dust 2: −145 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.82 · Mirage
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 348 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage151
55% better than 61%
0.72 better than 39%
80.0 better than 46%
0.92 better than 15%
52% of 678 duels level
42% of 66 situations better than 61%
Dust 2103
43% better than 19%
0.72 better than 41%
77.4 better than 32%
0.92 better than 13%
51% of 424 duels level
30% of 43 situations better than 28%
Ancient41
54% better than 56%
0.74 better than 46%
77.8 better than 29%
1.00 better than 37%
50% of 176 duels better than 43%
52% of 25 situations better than 85%
Anubis34
62% better than 81%
0.75 better than 55%
82.0 better than 56%
0.95-
55% of 155 duels better than 70%
44% of 18 situations better than 66%
Inferno8
50% -
0.62 -
73.9 -
0.90-
54% of 46 duels -
0% of 1 situations -
Cache7
57% -
0.66 -
74.3 -
0.98-
61% of 36 duels -
0% of 1 situations -
Nuke4
50% -
0.57 -
66.3 -
0.74-
50% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How OqSeQrTaMOLE plays

Across 348 matches OqSeQrTaMOLE averages K/R 0.72 and ADR 78.8; the rating across the 119 rated matches is 0.93. Most room to improve: Utility with impact at 24%. That is better than only 2% of players on level 10. On average 16.0 kills per match, 49% of them headshots. The strongest map is Anubis with a 62% win rate in 34 matches. In 32 of 119 matches the rating was 1.10 or higher (27%), in 52 it was below 0.90. In 292 matches with detailed stats: 55 4Ks and 1 aces. Best month by rating: September 2026 at 0.95. OqSeQrTaMOLE loses the most ELO on Dust 2 (−145 ELO, win rate 43%). Things go best on Anubis (+191 ELO, win rate 62%). Got weaker: Win rate −12 pp. Unchanged in recent months: K/R at 0.72, ADR at 78.6, Headshots at 49%, ELO at 2,456. Last 30 days: 81 matches, win rate 47%, ELO balance +48.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.