Optikl

Russia
143 matches tracked
Last updated:

How does Optikl play?

Rating 0.86 (from 104 matches) K/R 0.62 ADR 72.0 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2% on level 8
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 45%
Rating spread from 104 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 13% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 36%
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 6%−4 pp better than 3%
Opening duels won 47%−3 pp better than 20%

Clutch

Average
Last one alive
Clutch 1v1 won 39%+1 pp better than 55%
Clutch 1v2 won 22%0 pp level
Clutch kills per match 1.4−0.3 better than 28%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 40%−7 pp better than 13%
AWP share of kills 10%0 pp level
K/D 0.85−0.15 better than 4%
Pistol kills per match 2.2
Knife kills 11 in 143 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 9.9%−3.2 pp better than 1%
Rounds with 3K 2.5%−1.4 pp better than 3%
MVPs per match 1.7−0.5 better than 3%
4Ks and aces 9x 4K, 1 ace in 104 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 75%
Utility damage per round 5.9+1.7 better than 85%
Enemies flashed per round 0.82+0.54 better than 99%
Rounds with a death 73%+1 pp better than 41%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Win rate +10 pp, ELO +327
= Stayed the same
K/R at 0.62, ADR at 72.5
▼ Got worse
Headshots −5 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: August 2026 with 0.64. Last 3 months: 0.62 (at the start 0.61).

Patterns

From the last 143 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −119 ELO
41 matches · 37% wins
On Anubis −79 ELO
23 matches · 48% wins
On Mondays +26 ELO, win rate 40%

Optikl loses the most ELO from match 5 of the day: −119 ELO, 37% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 1.72 · Dust 2

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
55% better than 68%
0.63 better than 8%
76.2 better than 30%
0.87 better than 7%
47% of 135 duels better than 29%
36% of 28 situations better than 45%
Mirage35
51% level
0.60 better than 3%
69.4 better than 5%
0.86 better than 5%
48% of 118 duels better than 33%
33% of 15 situations better than 35%
Anubis23
48% better than 41%
0.66 better than 15%
75.3 better than 21%
0.89 better than 10%
56% of 66 duels better than 79%
50% of 16 situations better than 76%
Ancient18
67% better than 94%
0.60 better than 5%
68.6 better than 5%
0.82 better than 4%
30% of 50 duels better than 1%
27% of 15 situations better than 23%
Inferno9
33% -
0.65 -
68.2 -
0.93-
45% of 31 duels -
29% of 7 situations -
Nuke8
38% -
0.60 -
65.7 -
0.78-
41% of 29 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Optikl plays

Across 143 matches Optikl averages K/R 0.62 and ADR 72.0; the rating across the 104 rated matches is 0.86. Biggest strength: Utility damage per round at 5.9. That is better than 85% of players on level 8. Most room to improve: Rating at 0.86. That is better than only 2% of players on level 8. On average 13.5 kills per match, 40% of them headshots. The strongest map is Ancient with a 67% win rate in 18 matches. In 18 of 104 matches the rating was 1.10 or higher (17%), in 57 it was below 0.90. In 104 matches with detailed stats: 9 4Ks and 1 aces. Best month by rating: August 2026 at 0.89. Optikl loses the most ELO from match 5 of the day (−119 ELO, win rate 37%). Things go best in match 4 of the day (+88 ELO, win rate 67%). Improved over the last three months: Win rate +10 pp, ELO +327. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.62, ADR at 72.5.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.