Oondera

Czech Republic
On FACEIT since 2025 190 matches tracked 55 matches in 30 days
Last updated:

How does Oondera play?

Rating 1.18 (from 148 matches) K/R 0.87 ADR 92.1 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91% on level 10
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 74%
Rating spread from 148 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2 pp better than 85%
Opening duels won 59%+8 pp better than 94%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+2 pp better than 69%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 1.9+0.3 better than 75%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−11 pp better than 6%
AWP share of kills 24%+13 pp better than 91%
K/D 1.23+0.19 better than 93%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds
Rounds with 2K 17.2%+3.8 pp better than 98%
Rounds with 3K 4.6%+0.5 pp better than 70%
MVPs per match 3.0+0.6 better than 96%
4Ks and aces 37x 4K, 4 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 78%
Utility damage per round 4.9+0.8 better than 71%
Enemies flashed per round 0.23−0.07 better than 31%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp, Win rate +5 pp, ELO +68
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, ADR −4.9

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: July 2026 with 0.91. Last 3 months: 0.86 (at the start 0.91).

Patterns

From the last 190 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −41 ELO
44 matches · 34% wins
On Anubis −8 ELO
29 matches · 66% wins
On Tuesdays +8 ELO, win rate 32%

Oondera loses the most ELO on Dust 2: −41 ELO, 34% wins

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 2.28 · Mirage
  3. Most kills in a match: 44 · Anubis

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
34% better than 5%
0.83 better than 86%
89.4 better than 85%
1.12 better than 75%
59% of 211 duels better than 87%
33% of 36 situations better than 36%
Mirage44
48% better than 35%
0.87 better than 92%
90.6 better than 87%
1.21 better than 91%
66% of 221 duels better than 98%
43% of 40 situations better than 64%
Ancient30
43% better than 20%
0.85 better than 91%
92.1 better than 92%
1.08 better than 69%
53% of 137 duels better than 57%
40% of 20 situations better than 55%
Anubis29
66% better than 86%
0.95 better than 99%
99.4 better than 99%
1.26 better than 96%
62% of 157 duels better than 93%
50% of 16 situations better than 79%
Inferno17
65% better than 82%
0.89 better than 89%
95.0 better than 90%
1.24-
64% of 85 duels better than 91%
50% of 10 situations better than 75%
Nuke15
40% better than 8%
0.95 better than 97%
93.8 better than 92%
1.31-
56% of 62 duels better than 70%
36% of 14 situations better than 43%
Cache9
44% -
0.72 -
80.3 -
0.92-
47% of 47 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Oondera plays

Across 190 matches Oondera averages K/R 0.87 and ADR 92.1; the rating across the 148 rated matches is 1.18. Biggest strength: Damage per round (ADR) at 92.1. That is better than 94% of players on level 10. Most room to improve: Headshot rate at 40%. That is better than only 6% of players on level 10. On average 19.8 kills per match, 40% of them headshots. The strongest map is Anubis with a 66% win rate in 29 matches. In 83 of 148 matches the rating was 1.10 or higher (56%), in 39 it was below 0.90. In 148 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: September 2026 at 1.19. Oondera loses the most ELO on Dust 2 (−41 ELO, win rate 34%). Things go best on Ancient (+60 ELO, win rate 43%). Improved over the last three months: Headshots +4 pp, Win rate +5 pp, ELO +68. Got weaker: K/R −0.05, ADR −4.9. Last 30 days: 55 matches, win rate 45%, ELO balance +36.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.