OnlyHAX

Brazil
100 matches tracked
Last updated:

How does OnlyHAX play?

K/R 0.62 ADR 69.1 from 100 matches
Player type
Hits the head
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (17 matches).

Opening

The first duels of the round
Rounds with first kill 10% no comparison
Opening duels won 49% no comparison

Clutch

Last one alive
Clutch 1v1 won 25% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 1.4 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+8 pp better than 87%
AWP share of kills 8% no comparison
K/D 0.84−0.16 better than 5%
Pistol kills per match 2.3
Knife kills 1 in 100 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 16.2% no comparison
Rounds with 3K 2.9% no comparison
MVPs per match 1.6−0.6 better than 3%
4Ks and aces 2x 4K, 0 aces in 17 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 21% no comparison
Utility damage per round 2.4 no comparison
Enemies flashed per round 0.19 no comparison
Rounds with a death 73%+1 pp better than 48%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.72.

Patterns

From the last 100 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −39 ELO
33 matches · 39% wins
On Dust 2 −1 ELO
39 matches · 44% wins
On Wednesdays +6 ELO, win rate 32%

OnlyHAX loses the most ELO in match 1 of the day: −39 ELO, 39% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Mirage
  2. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
44% better than 28%
0.62 better than 8%
68.7 better than 6%
-
46% of 126 duels better than 27%
21% of 19 situations better than 14%
Mirage37
51% better than 54%
0.59 better than 5%
69.1 better than 7%
-
41% of 157 duels better than 11%
63% of 16 situations better than 96%
Ancient10
70% -
0.62 -
62.1 -
-
49% of 43 duels -
100% of 2 situations -
Cache6
33% -
0.77 -
84.9 -
-
58% of 31 duels -
0% of 5 situations -
Nuke6
50% -
0.57 -
66.6 -
-
46% of 26 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OnlyHAX plays

Biggest strength: Headshot rate at 54%. That is better than 87% of players on level 7. Most room to improve: Damage per round (ADR) at 69.1. That is better than only 4% of players on level 7. On average 13.4 kills per match, 54% of them headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 17 matches with detailed stats: 2 4Ks and 0 aces. OnlyHAX loses the most ELO in match 1 of the day (−39 ELO, win rate 39%). Things go best in match 2 of the day (+55 ELO, win rate 56%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.