Olicsa

Denmark
On FACEIT since 2018 201 matches tracked 38 matches in 30 days
ELO ▼ 9
3,339
30-day peak: 3,431
Rank EU ▼ 160 places
#1,908 #71 in DK
30 days · before #1,748 · best #1,748
Last updated:

How does Olicsa play?

Rating 1.20 (from 146 matches) K/R 0.84 ADR 86.5 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93% on level 10
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 146 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 12% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average.
AWPerMulti-kills
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 54%+3 pp better than 72%

Clutch

Average
Last one alive
Clutch 1v1 won 45%+5 pp better than 83%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 42%
AWP share of kills 25%+14 pp better than 92%
K/D 1.22+0.18 better than 92%
Pistol kills per match 3.2
Knife kills 6 in 201 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.7%+1.3 pp better than 78%
Rounds with 3K 5.7%+1.6 pp better than 93%
MVPs per match 2.8+0.4 better than 89%
4Ks and aces 43x 4K, 5 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 3.2−0.9 better than 24%
Enemies flashed per round 0.32+0.02 better than 58%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05, ADR +4.0, Win rate +6 pp, ELO +320
= Stayed the same
Headshots at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months: 0.85 (at the start 0.80).

Patterns

From the last 201 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −22 ELO
26 matches · 54% wins
On Inferno −20 ELO
30 matches · 60% wins
Between 12:00 and 18:00 +61 ELO, win rate 53%
On Saturdays −103 ELO, win rate 45%

Olicsa loses the most ELO on Anubis: −22 ELO, 54% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.58 · Cache
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 47 · Ancient

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient46
61% better than 76%
0.84 better than 88%
85.3 better than 68%
1.20 better than 92%
57% of 208 duels better than 79%
32% of 19 situations better than 32%
Mirage35
57% better than 71%
0.83 better than 84%
86.0 better than 74%
1.10 better than 70%
47% of 169 duels better than 24%
40% of 25 situations better than 55%
Inferno30
60% better than 67%
0.74 better than 46%
76.2 better than 18%
1.12 better than 69%
55% of 118 duels better than 61%
50% of 12 situations better than 75%
Anubis26
54% better than 55%
0.90 better than 97%
92.7 better than 93%
1.11-
54% of 125 duels better than 61%
36% of 14 situations better than 44%
Nuke26
54% better than 42%
0.84 better than 85%
87.0 better than 74%
1.23 better than 89%
48% of 106 duels better than 31%
39% of 18 situations better than 51%
Cache22
64% -
0.96 -
98.1 -
1.40-
59% of 114 duels -
50% of 14 situations -
Dust 213
46% -
0.82 -
80.5 -
1.23-
61% of 59 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Olicsa plays

Across 201 matches Olicsa averages K/R 0.84 and ADR 86.5; the rating across the 146 rated matches is 1.20. Biggest strength: Rating at 1.20. That is better than 93% of players on level 10. Most room to improve: Utility damage per round at 3.2. That is better than only 24% of players on level 10. On average 18.1 kills per match, 49% of them headshots. The strongest map is Cache with a 64% win rate in 22 matches. In 83 of 146 matches the rating was 1.10 or higher (57%), in 45 it was below 0.90. In 148 matches with detailed stats: 43 4Ks and 5 aces. Best month by rating: October 2026 at 1.33. Olicsa loses the most ELO on Anubis (−22 ELO, win rate 54%). Things go best on Ancient (+178 ELO, win rate 61%). Improved over the last three months: K/R +0.05, ADR +4.0, Win rate +6 pp, ELO +320. Unchanged in recent months: Headshots at 49%. Last 30 days: 38 matches, win rate 50%, ELO balance +21.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.