Odzi

AE
On FACEIT since 2016 75 matches tracked 20 matches in 30 days
Last updated:

How does Odzi play?

Rating 0.90 K/R 0.66 ADR 70.5 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 75 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 24% very weak below 0.75 32%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 12%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.02).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 19%+8 pp · Ø 11% better than 85%
K/D 0.87−0.15 · Ø 1.02 better than 3%
Pistol kills per match 2.8
Knife kills 1 in 75 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.4%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 10%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 17%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 12x 4K, 1 ace in 75 matches

Utility and deaths

Weakness
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 15%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Odzi is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 75 matches, all from the last 3 months.

Kills per round (K/R)

0.78
AugSepOct

Best month: October 2026 with 0.78.

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +46 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.59 · Ancient
  2. Most kills in a match: 32 · Ancient
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
60% better than 80%
0.65 better than 11%
71.8 better than 9%
0.91 better than 11%
45% of 159 duels better than 18%
42% of 19 situations better than 61%
Mirage15
47% better than 31%
0.61 better than 4%
66.5 better than 2%
0.82 better than 2%
43% of 54 duels better than 12%
15% of 13 situations better than 5%
Anubis7
43% -
0.66 -
73.2 -
0.94-
45% of 29 duels -
33% of 3 situations -
Nuke7
43% -
0.77 -
78.4 -
1.03-
56% of 39 duels -
25% of 4 situations -
Ancient5
20% -
0.70 -
66.4 -
0.89-
50% of 22 duels -
33% of 3 situations -
Inferno5
60% -
0.66 -
67.6 -
0.90-
54% of 26 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Odzi plays

Across 75 matches Odzi averages K/R 0.66, ADR 70.5 and a rating of 0.90. Most room to improve: Damage per round (ADR) at 70.5, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 14.4 kills per match with 52% headshots. The strongest map is Dust 2 with a 60% win rate in 35 matches. In 19 of 75 matches the rating was 1.10 or higher (25%), in 42 it was below 0.90. In 75 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: October 2026 at 1.07. Things go best on Dust 2 (+92 ELO, win rate 60%). Last 30 days: 20 matches, win rate 45%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.