OPLA1gs

Germany
88 matches tracked 21 matches in 30 days
Last updated:

How does OPLA1gs play?

Rating 0.95 K/R 0.70 ADR 80.6 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22% on level 9
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 88 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Compared with 1,682 players on level 9, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

OPLA1gs gets the first kill in 13 of 100 rounds. 3 percentage points above the level 9 average (10%).

Rounds with first kill 13%+3 pp better than 85%
Opening duels won 50%−1 pp better than 43%

Clutch

Average
Last one alive

OPLA1gs wins 33 of 100 1v1s. 5 percentage points below the level 9 average (38%).

Clutch 1v1 won 33%−5 pp better than 25%
Clutch 1v2 won 18%−3 pp better than 29%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?

59 of 100 kills by OPLA1gs are headshots. 11 percentage points above the level 9 average (48%).

Headshot rate 59%+11 pp better than 95%
AWP share of kills 10%0 pp on par
K/D 0.93−0.08 better than 19%
Pistol kills per match 2.8
Knife kills 2 in 88 matches

Impact

Average
Damage and big rounds

OPLA1gs gets exactly 3 kills in 3.2 of 100 rounds. 0.8 percentage points below the level 9 average (4.0%).

2K rounds 12.5%−0.6 pp better than 29%
3K rounds 3.2%−0.8 pp better than 16%
MVPs per match 2.20.0 on par
4Ks and aces 16x 4K, 1 ace in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 7.0 utility damage per round from HEs and mollies. 2.7 above the level 9 average (4.3).

Utility hit rate 38%+3 pp better than 71%
Utility damage per round 7.0+2.7 better than 95%
Enemies flashed per round 0.45+0.17 better than 87%
Deaths per round 75%+3 pp better than 18%

Progress

One value per month, dashed line is the level 9 average
Whether OPLA1gs is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 88 matches, all from the last 3 months.

Kills per round (K/R)

0.72
AugSepOct

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −101 ELO
20 matches · 40% win rate
From match 5 of the day −73 ELO
33 matches · 42% win rate
On Dust 2 −28 ELO
22 matches · 55% win rate

OPLA1gs loses the most ELO in match 1 of the day: −101 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Cache
  2. Highest rating in a match: 1.92 · Dust 2
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
55% better than 64%
0.71 better than 39%
84.3 better than 71%
0.96 better than 29%
55% of 125 duels better than 74%
33% of 15 situations better than 37%
Anubis18
61% better than 79%
0.65 better than 9%
78.0 better than 35%
0.90 better than 9%
40% of 88 duels better than 4%
30% of 10 situations better than 32%
Mirage14
50% -
0.74 -
78.8 -
1.02-
50% of 74 duels -
50% of 4 situations -
Ancient12
42% -
0.75 -
81.8 -
1.00-
47% of 57 duels -
44% of 9 situations -
Inferno11
45% -
0.66 -
78.8 -
0.87-
50% of 52 duels -
0% of 3 situations -
Cache7
14% -
0.75 -
87.2 -
1.04-
58% of 66 duels -
0% of 2 situations -
Nuke4
50% -
0.63 -
67.0 -
0.83-
39% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OPLA1gs plays

Across 88 matches OPLA1gs averages K/R 0.70, ADR 80.6 and a rating of 0.95. Biggest strength: Headshot rate at 59%, better than 95% of level 9 players. Most room to improve: 3K rounds at 3.2%, better than only 16% of level 9 players. Averages 15.4 kills per match with 59% headshots. The strongest map is Anubis with a 61% win rate in 18 matches. In 24 of 88 matches the rating was 1.10 or higher (27%), in 40 it was below 0.90. In 87 matches with detailed stats: 16 4Ks and 1 ace. OPLA1gs loses the most ELO in match 1 of the day (−101 ELO, win rate 40%). Last 30 days: 21 matches, win rate 57%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.