OLSI-

USA
215 matches tracked 42 matches in 30 days
ELO ▼ 175
2,143
30-day peak: 2,369
Rank NA ▼ 1,717 places
#4,922 #1,686 in US
30 days · before #3,205 · best #3,197
Last updated:

How does OLSI- play?

Rating 1.07 (from 140 matches) K/R 0.78 ADR 85.2 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 10
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 140 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 19% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 54%+3 pp better than 72%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+3 pp better than 74%
Clutch 1v2 won 18%−3 pp better than 28%
Clutch kills per match 2.5+0.9 better than 97%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 21%
AWP share of kills 11%0 pp level
K/D 1.15+0.11 better than 83%
Pistol kills per match 2.6
Knife kills 5 in 215 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.1 pp better than 49%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 15x 4K, 0 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 5.8+1.7 better than 85%
Enemies flashed per round 0.25−0.05 better than 37%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +15 pp
= Stayed the same
Headshots at 45%
▼ Got worse
K/R −0.08, ADR −4.4

Aug to Sep 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.69
FebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.83. Last 3 months: 0.75 (at the start 0.83).

Patterns

From the last 215 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −133 ELO
44 matches · 52% wins
On Ancient −51 ELO
29 matches · 55% wins
Between 6:00 and 12:00 +26 ELO, win rate 44%
On Tuesdays −61 ELO, win rate 36%

OLSI- loses the most ELO on Dust 2: −133 ELO, 52% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Dust 2
  2. Longest win streak: 11 wins in a row · Inferno
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
47% better than 30%
0.73 better than 42%
78.2 better than 35%
0.99 better than 34%
51% of 136 duels better than 46%
48% of 42 situations better than 78%
Dust 244
52% level
0.80 better than 76%
89.4 better than 85%
1.13 better than 77%
57% of 124 duels better than 80%
53% of 36 situations better than 87%
Anubis32
50% better than 39%
0.81 better than 80%
88.9 better than 85%
1.12 better than 76%
53% of 80 duels better than 56%
40% of 15 situations better than 54%
Ancient29
55% better than 55%
0.78 better than 68%
87.1 better than 76%
1.05 better than 57%
58% of 67 duels better than 83%
56% of 16 situations better than 86%
Inferno19
63% better than 75%
0.79 better than 69%
86.7 better than 70%
1.12 better than 69%
60% of 55 duels better than 83%
31% of 13 situations better than 33%
Nuke16
50% better than 30%
0.88 better than 89%
89.9 better than 85%
1.12-
56% of 27 duels better than 70%
36% of 11 situations better than 43%
Cache13
62% -
0.70 -
79.4 -
1.02-
59% of 44 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OLSI- plays

Across 215 matches OLSI- averages K/R 0.78 and ADR 85.2; the rating across the 140 rated matches is 1.07. Biggest strength: Utility damage per round at 5.8. That is better than 85% of players on level 10. Most room to improve: Rounds with first kill at 8%. That is better than only 15% of players on level 10. On average 17.1 kills per match, 45% of them headshots. The strongest map is Inferno with a 63% win rate in 19 matches. In 51 of 140 matches the rating was 1.10 or higher (36%), in 49 it was below 0.90. In 133 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: August 2026 at 1.19. OLSI- loses the most ELO on Dust 2 (−133 ELO, win rate 52%). Things go best on Anubis (+78 ELO, win rate 50%). Improved over the last three months: Win rate +15 pp. Got weaker: K/R −0.08, ADR −4.4. Unchanged in recent months: Headshots at 45%. Last 30 days: 42 matches, win rate 48%, ELO balance −29.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.