OG_TRAHOV

BS
226 matches tracked 46 matches in 30 days
Last updated:

How does OG_TRAHOV play?

Rating 0.93 (from 174 matches) K/R 0.64 ADR 71.4 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11% on level 10
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 174 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 29%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

OG_TRAHOV wins 46 of 100 opening duels. 5 percentage points below the level 10 average (51%).

Rounds with first kill 8%−3 pp better than 15%
Opening duels won 46%−5 pp better than 11%

Clutch

Average
Last one alive

Averages 2.1 kills per match as the last one alive. 0.5 above the level 10 average (1.6).

Clutch 1v1 won 43%+3 pp better than 74%
Clutch 1v2 won 21%0 pp on par
Clutch kills per match 2.1+0.5 better than 87%

Weapons and aim

Weakness
Where do the kills come from?

0.90 kills per death. 0.14 below the level 10 average (1.04).

Headshot rate 44%−7 pp better than 17%
AWP share of kills 7%−4 pp better than 40%
K/D 0.90−0.14 better than 8%
Pistol kills per match 2.4
Knife kills 21 in 226 matches

Impact

Weakness
Damage and big rounds

Averages 1.7 round MVPs per match. 0.7 below the level 10 average (2.4).

2K rounds 11.1%−2.3 pp better than 5%
3K rounds 2.8%−1.3 pp better than 5%
MVPs per match 1.7−0.7 better than 2%
4Ks and aces 24x 4K, 3 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 3.4 utility damage per round from HEs and mollies. 0.7 below the level 10 average (4.1).

Utility hit rate 36%+1 pp better than 60%
Utility damage per round 3.4−0.7 better than 30%
Enemies flashed per round 0.34+0.04 better than 64%
Deaths per round 70%−1 pp better than 67%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
K/R +0.05, ADR +4.0, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, ELO −364

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.68. Last 3 months: 0.64 (at the start 0.59). 0.10 below the level 10 average (0.74).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −85 ELO
39 matches · 36% win rate
On Anubis −82 ELO
30 matches · 37% win rate
Between 18:00 and 24:00 −127 ELO, win rate 39%

OG_TRAHOV loses the most ELO on Dust 2: −85 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Ancient
  2. Most kills in a match: 40 · Mirage
  3. Highest rating in a match: 2.01 · Mirage

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
48% better than 35%
0.62 better than 5%
69.6 better than 5%
0.93 better than 14%
43% of 268 duels better than 10%
41% of 49 situations better than 59%
Ancient51
49% better than 34%
0.64 better than 7%
72.1 better than 8%
0.96 better than 22%
48% of 176 duels better than 29%
46% of 41 situations better than 70%
Dust 239
36% better than 7%
0.63 better than 6%
72.0 better than 10%
0.90 better than 9%
48% of 163 duels better than 31%
38% of 21 situations on par
Anubis30
37% better than 7%
0.62 better than 4%
72.0 better than 8%
0.90 better than 9%
40% of 141 duels better than 3%
33% of 24 situations better than 36%
Nuke16
63% better than 70%
0.75 on par
79.7 better than 44%
1.04-
48% of 81 duels better than 31%
25% of 12 situations better than 17%
Inferno13
54% -
0.56 -
63.7 -
0.81-
45% of 56 duels -
46% of 13 situations -
Cache11
64% -
0.63 -
69.4 -
0.93-
50% of 42 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OG_TRAHOV plays

Across 226 matches OG_TRAHOV averages K/R 0.64 and ADR 71.4; the rating across the 174 rated matches is 0.93. Most room to improve: Damage per round (ADR) at 71.4, better than only 4% of level 10 players. Averages 14.2 kills per match with 44% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 52 of 174 matches the rating was 1.10 or higher (30%), in 81 it was below 0.90. In 174 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: September 2026 at 0.98. OG_TRAHOV loses the most ELO on Dust 2 (−85 ELO, win rate 36%). Things go best in match 1 of the day (+66 ELO, win rate 54%). Match no. 4 of the day goes best: 57% win rate, −55 ELO. Improved over the last three months: K/R +0.05, ADR +4.0, Win rate +3 pp. Got weaker: Headshots −4 pp, ELO −364. Last 30 days: 46 matches, win rate 46%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.