O5FbyVb0Kk

CN
On FACEIT since 2021 376 matches tracked 163 matches in 30 days
ELO ▼ 256
3,013
30-day peak: 3,479
Rank EU ▼ 577 places
#7,393 #218 in CN
30 days · before #6,816 · best #6,816
Last updated:

How does O5FbyVb0Kk play?

Rating 1.00 (from 293 matches) K/R 0.74 ADR 81.8 from 376 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 293 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (293 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 49%−2 pp better than 29%

Clutch

Weakness
Last one alive
Clutch 1v1 won 31%−9 pp better than 15%
Clutch 1v2 won 18%−3 pp better than 28%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 66%
AWP share of kills 2%−9 pp better than 13%
K/D 0.98−0.06 better than 28%
Pistol kills per match 2.1
Knife kills 7 in 376 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.4 pp better than 56%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 44x 4K, 9 aces in 293 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 78%
Utility damage per round 3.3−0.8 better than 27%
Enemies flashed per round 0.14−0.16 better than 9%
Rounds with a death 76%+5 pp better than 7%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05, ADR +4.2, Win rate +8 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, ELO −120

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.74 (at the start 0.69).

Patterns

From the last 376 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Fridays +60 ELO, win rate 45%

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Highest rating in a match: 2.32 · Ancient
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 376 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage155
49% better than 38%
0.75 better than 53%
81.7 better than 55%
1.02 better than 44%
48% of 608 duels better than 29%
26% of 65 situations better than 18%
Dust 2110
55% better than 60%
0.72 better than 39%
79.6 better than 42%
0.97 better than 26%
49% of 518 duels better than 36%
44% of 32 situations better than 69%
Nuke46
52% better than 35%
0.77 better than 60%
84.9 better than 69%
1.03 better than 43%
54% of 201 duels better than 61%
44% of 18 situations better than 67%
Ancient33
58% better than 66%
0.79 better than 72%
88.3 better than 82%
1.07 better than 66%
53% of 139 duels better than 57%
36% of 11 situations better than 44%
Anubis18
44% better than 22%
0.71 better than 33%
79.4 better than 41%
0.98 better than 29%
48% of 112 duels better than 28%
20% of 10 situations better than 10%
Inferno8
38% -
0.70 -
81.9 -
0.95-
56% of 41 duels -
20% of 5 situations -
Cache6
17% -
0.67 -
74.8 -
0.81-
41% of 17 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How O5FbyVb0Kk plays

Across 376 matches O5FbyVb0Kk averages K/R 0.74 and ADR 81.8; the rating across the 293 rated matches is 1.00. Biggest strength: Utility with impact at 39%. That is better than 78% of players on level 10. Most room to improve: Rounds with a death at 76%. That is better than only 7% of players on level 10. On average 16.3 kills per match, 53% of them headshots. The strongest map is Ancient with a 58% win rate in 33 matches. In 108 of 293 matches the rating was 1.10 or higher (37%), in 120 it was below 0.90. In 293 matches with detailed stats: 44 4Ks and 9 aces. Best month by rating: August 2026 at 1.11. Things go best on Ancient (+80 ELO, win rate 58%). Improved over the last three months: K/R +0.05, ADR +4.2, Win rate +8 pp. Got weaker: Headshots −3 pp, ELO −120. Last 30 days: 163 matches, win rate 48%, ELO balance −150.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.