Nymph666

Ukraine
108 matches tracked 24 matches in 30 days
Last updated:

How does Nymph666 play?

Rating 0.97 (from 39 matches) K/R 0.75 ADR 81.4 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29% on level 9
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 49%
Rating spread from 39 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 33%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−3 pp better than 8%
Opening duels won 45%−6 pp better than 10%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−2 pp better than 39%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.8+0.2 better than 67%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+8 pp better than 88%
AWP share of kills 2%−8 pp better than 13%
K/D 1.07+0.06 better than 71%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds
Rounds with 2K 12.8%−0.3 pp better than 36%
Rounds with 3K 3.2%−0.8 pp better than 16%
MVPs per match 2.20.0 level
4Ks and aces 9x 4K, 0 aces in 39 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 71%
Utility damage per round 6.9+2.6 better than 95%
Enemies flashed per round 0.49+0.21 better than 91%
Rounds with a death 70%−2 pp better than 75%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −5.5, Headshots −4 pp, Win rate −3 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.70 (at the start 0.77).

Patterns

From the last 108 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −58 ELO
31 matches · 45% wins
Between 12:00 and 18:00 −97 ELO, win rate 35%

Nymph666 loses the most ELO on Mirage: −58 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.54 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 37 · Inferno

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
45% better than 30%
0.68 better than 25%
74.6 better than 22%
0.88-
42% of 52 duels better than 8%
39% of 18 situations better than 55%
Dust 220
45% better than 29%
0.71 better than 39%
79.8 better than 48%
0.95-
45% of 38 duels better than 20%
29% of 7 situations better than 25%
Inferno18
61% better than 75%
0.83 better than 85%
90.2 better than 86%
1.06-
58% of 33 duels better than 80%
67% of 3 situations better than 95%
Ancient16
50% better than 43%
0.79 better than 75%
85.1 better than 73%
1.07-
50% of 28 duels better than 43%
50% of 4 situations better than 81%
Cache13
31% -
0.79 -
83.8 -
-
62% of 13 duels -
0% of 2 situations -
Anubis4
75% -
0.76 -
77.0 -
1.17-
45% of 11 duels -
0% of 2 situations -
Overpass4
50% -
0.81 -
86.3 -
-
0% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Nymph666 plays

Across 108 matches Nymph666 averages K/R 0.75 and ADR 81.4; the rating across the 39 rated matches is 0.97. Biggest strength: Utility damage per round at 6.9. That is better than 95% of players on level 9. Most room to improve: Rounds with first kill at 7%. That is better than only 8% of players on level 9. On average 16.0 kills per match, 56% of them headshots. The strongest map is Inferno with a 61% win rate in 18 matches. In 12 of 39 matches the rating was 1.10 or higher (31%), in 20 it was below 0.90. In 39 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: October 2026 at 0.97. Nymph666 loses the most ELO on Mirage (−58 ELO, win rate 45%). Got weaker: K/R −0.07, ADR −5.5, Headshots −4 pp, Win rate −3 pp. Last 30 days: 24 matches, win rate 46%, ELO balance −58.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.